Chibi-Robo! Plug Into Adventure!

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Chibi-Robo! Plug Into Adventure!
[[File:]]
Developer skip Ltd.
Publisher Nintendo
Platform(s) Nintendo GameCube
Nintendo Wii
Genre Platform, Adventure
Media GameCube Game Disc
Wii Optical Disc
Not what you were looking for? See: Chibi-Robo (disambiguation)

Chibi-Robo! Plug Into Adventure! is the first game in the Chibi-Robo! series, and was first released for the Nintendo GameCube in Japan in 2005. It was developed by Skip Ltd. and published in Nintendo. It became a part of the New Play Control! series in Japan for Wii on June 11, 2009. The main objective of the game is to earn Happy Points by making people happy, and eventually become the best Chibi-Robo.

Story

The game is set in the house of a dysfunctional family, the Sandersons.

On Jenny Sanderson's eighth birthday, her father, George Sanderson, purchases her a Chibi-Robo, a small robot whose goal is to bring happiness to everyone. Because of the family's financial problems and Mr. Sanderson not having a job, Mrs. Sanderson (his wife) gets angry at Mr. Sanderson for spending so much Moolah during such a time.

Even though the family is in a critical financial situation, they celebrate Jenny's birthday with Chibi-Robo and Telly Vision. Night eventually comes and the family goes to sleep (Mr. Sanderson being forced to sleep on the couch as Mrs. Sanderson is still mad at him), while Chibi-Robo goes off to explore the house. He and Telly Vision soon find out that the toys around the house can move and talk, and he befriends them, and starts helping them out with their troubles. His adventure around the Sandersons' house continues.

Characters

Development

Main article: Chibi-Robo! (Prototype Pre-Alpha)

Chibi-Robo! was announced in early 2003 with publishing rights held by Bandai. Its original projected release date was June 2003 in Japan and spring 2004 in North America.[1] Unlike the released version of Chibi-Robo!, the beta version entailed the player training Chibi-Robo to defend the home of his inventor from a pair of burglars. The gameplay was different as well; instead of a platform-adventure game, it played like a point-and-click adventure title, where the player was not in direct control of Chibi-Robo, but was rather conveying commands to him by clicking a cursor around the area.[2]

Demos

The game has a kiosk demo, available in the US in Interactive Multi-Game Demo Disc - Version 34, and in Europe in Interactive Multi-Game Demo Disc - April 2006. The two demos are very similar, with the only notable difference being that Telly has additional dialog in the European version. There does not appear to be a Japanese demo. In this demo, you play as Chibi-Robo limited to the Living Room and Chibi-House near the beginning of the story. The data for this demo appears to mostly be a stripped-down version of the final game.

Data from these demos exists in the final US and European versions of the game: stage28 is the demo's Chibi-House, and stage29 is the demo's Living Room. The US versions of these rooms are very unfinished, being modified copies of slightly earlier localizations of these rooms. They do not make a functional demo, and the game crashes trying to access these rooms at certain points. This may indicate that the US demo was not finished until after the final US version of the game was completed.

The European demo, on the other hand, exists completely intact in the European version of the game. It can be accessed by falling into the drain with the following Gecko Code active:

2026644C 0000000B

0426644C 0000001D

E2000001 80008000

Sequels

It received a sequel in 2007 (2008 in Australia) called Chibi-Robo! Park Patrol. In 2009, a third installment was released only in Japan, titled Okaeri! Chibi-Robo! Happy Richie Ōsōji!, which takes place in the house of a grown-up Jenny, from the first game.


Gallery

Videos

Images

Chibi Holding Silhouette Film.png To view Chibi-Robo! Plug Into Adventure!'s
image gallery click here

Trivia

  • The game was originally going to be published by Bandai as a point & click adventure game.
  • At the start of development (presumably 2002), the game's eventual director, Kenichi Nishi was not part of the project.
  • In 2003, Nintendo producer Kensuke Tanabe discussed the game with Nintendo's Shigeru Miyamoto, and Miyamoto said "The character is pretty nice, so I think if Nishi works on the game it will be great." This led to Nintendo publishing the game instead of Bandai, and Nishi taking the duty of director.
  • The characters show graphical glitches when shot by the Chibi-Blaster.
  • The flag on the trophy in the basement behind The Great Peekoe is only one dimensional. If you go behind the trophy, you can't see the flag.

References

  1. http://cube.ign.com/articles/394/394043p1.html IGN Staff (April 17, 2003). "Chibi Robo - GameCube Preview". IGN. Retrieved May 26, 2008.
  2. https://www.nintendo.co.jp/nom/0507/2_2/ Nintendo staff. プラグをかついで プレイレポート (in Japanese). Nintendo. Retrieved March 26, 2011.