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Watt is a female baby Li'l Sparky and Mario's sixth party member in Paper Mario. In Super Paper Mario, Watt appears as a Catch Card found on the seventieth floor of the Flopside Pit of 100 Trials. Although Watt's age is unconfirmed, it would appear that she is a young child because of her pacifier. Her Super Paper Mario Catch Card description also implies that she is young.
{{Infobox Game Mechanic
Contents [hide]  
|name=Watt
1 History
|images=<tabber>Plug Into Adventure!=[[File:PIA Icon Watts.png]] |-|Park Patrol= [[File:PP Icon House Watts.png]] |-|Zip Lash=[[File:ZL Icon Watt Counter.png]] </tabber>
1.1 Paper Mario
|purpose=Energy<br>Currency
1.1.1 Tattle
|appearances=''[[Chibi-Robo! Plug Into Adventure!]]''<br>''[[Chibi-Robo! Park Patrol]]''<br>''[[Okaeri! Chibi-Robo! Happy Richie Ōsōji!]]''<br>''[[Chibi-Robo! Photo Finder]]''<br>''[[Chibi-Robo! Zip Lash]]''
1.2 Super Paper Mario
|related=[[Chibi-Ranking]]<br>[[Happy Point]]<br>[[Moolah]]<br>[[Outlet]]
1.3 Super Mario-Kun
}}
2 Characteristics
A '''Watt''' is a unit of energy in the [[Chibi-Robo! (series)|''Chibi-Robo!'' series]] used to power electronics, such as [[Chibi-Robo]]s.
2.1 Watt's Family
2.2 Attacks
3 Catch Card
4 Names in other languages
5 Trivia
History[edit]


Paper Mario[edit]
=History=


==''Chibi-Robo! Plug Into Adventure!''==
While Watts are never explicitly mentioned by name in ''[[Chibi-Robo! Plug Into Adventure!]]'', it is assumed that the energy used to power [[Chibi-Robo]] is indeed Watts. [[Telly Vision]] even mentions that [[Giga-Robo]] uses 1,000 times more energy than Chibi-Robo does, with the [[Giga-Battery]] being able to hold up to 10,000 kilowatts.


Watt's portrait.
Chibi-Robo's battery will drain as long as he is not plugged into an [[Outlet]] at a rate of 1 Watt per 50 seconds if standing still. Different actions will drain Chibi-Robo's battery at different rates. Activating the [[Chibi-Copter]] uses 12 Watts, while falling with it only uses 0.3 Watts per second. The [[Chibi-Blaster]] costs 1 Watt to fire a sonic blast, though a fully charged shot costs 5 Watts. The [[Chibi-Radar]] uses 1 Watt per second it is active. Each stroke of the [[Toothbrush]] uses 0.9 Watts, while pulling the [[Mug]] down to the floor uses 2 Watts. The [[Spoon]] uses 0.8 Watts per scoop, and the [[Squirter]] uses 2 Watts per spray. If Chibi-Robo wears a [[Suit]] and Poses with {{button|gc|z}}, each Pose costs 10 Watts to perform. Chibi-Robo can also drain his battery by falling off of high areas without using the Chibi-Copter, with the battery drain being relative to the distance fallen. Chibi-Robo also uses his Watts to power the [[Utilibot]]s. A Ladder Utilibot requiring 90 Watts to fully extend, Warp Utilibots need only 10 Watts to power up, and Bridge Utilibots take 40 Watts to full extend. Watts are also used to open Chibi-Doors, taking 10 Watts each. If a [[Spydorz|Spydor]] latches on to Chibi-Robo, it will drain his battery of 3.3 Watts every second.
Mario finds Watt while traveling through Shy Guy's Toy Box. He eventually comes to a dark room inhabited by the Big Lantern Ghost. The battle against the ghost involves attacking the lantern he carries to make the room brighter, and after his defeat Mario can break open the lantern and find Watt inside.
Watt explains to him that the Big Lantern Ghost had kidnapped her and trapped her in his lantern. She tells Mario that she heard some of the Shy Guys talking about him, and she volunteers to join him and his party on his quest. Watt's field ability allows Mario to hold her like a lantern, illuminating dark places and allowing him to find invisible boxes and items. Watt's main attack also has the ability to automatically override an enemy's defenses, making her a valuable partner in many battles.
In Toad Town, Watt receives two Letters, one from her mother and another from Fuzzipede.
At the end of the game, she is conversing with a group of Shy Guys, and she appears to have befriended them.
Tattle[edit]
"Say... This is the lantern that belongs to the Big Lantern Ghost. There's something inside. Do you think it'd come out if we broke it?"
Super Paper Mario[edit]
In Super Paper Mario, Watt appears as a Catch Card that could be found in the Flopside Pit of 100 Trials. She could also be seen very briefly at the beginning of the game, where she, along with all the other partners in the Paper Mario series could be seen in a photograph at Mario's House.
Super Mario-Kun[edit]


When Chibi-Robo's battery go below 20 he will begin flashing red. Chibi-Robo can recharge his Watts by plugging into any Outlet in the Sanderson house, which will also prompt the player to save the game. If Chibi-Robo's battery goes to zero, he will collapse and Telly Vision will bring him back to the [[Chibi-House]]. The first time this happens, Chibi-Robo will wake up wearing the [[Trauma Suit]] and [[Citrusoft Robotics]] will allow Chibi-Robo to purchase [[Chibi-Battery|Chibi-Batteries]] from the [[Chibi-PC]] Online Shop. After this, any time Chibi-Robo runs out of Watts, he will lose some {{Moolah|link}} after waking up in the Chibi-House. If Chibi-Robo runs out of Watts while carrying a Chibi-Battery, his battery will recharge to 20 Watts.


Watt appears also as one of Mario's various partners in the Paper Mario arcs of Super Mario-Kun. Unlike in the games, Mario and his partners scare away the Big Lantern Ghost by removing its robe. Mario then breaks the lantern with a hammer to reveal Watt inside.  
Chibi-Robo begins his adventure in the Sandersons' home with only 80 Battery Watts, but will be sent Bonus Batteries from [[Citrusoft Robotics]] for collecting enough {{HappyPoints|link}} to reach certain milestones in the [[Chibi-Ranking]]s.
Characteristics[edit]
{| class="wikitable" style="text-align: center;
!colspan="3"|Chibi-Ranking Stats & Rewards
|-
|'''[[Chibi-Ranking]]'''
|'''[[Happy Point]] Total'''
|'''Max Battery'''
|-
|1,000,000 - 100,001
|<nowiki>-</nowiki>
|80
|-
|100,000 - 10,001
|80
|100
|-
|10,000 - 1,001
|200
|120
|-
|1,000 - 101
|440
|140
|-
|100 - 11
|800
|160
|-
|10
|1280
|180
|-
|9
|1780
|200
|-
|8
|2380
|230
|-
|7
|3080
|260
|-
|6
|3880
|290
|-
|5
|4780
|320
|-
|4
|5780
|360
|-
|3
|6880
|420
|-
|2
|8080
|500
|}


Watt's Family[edit]
Once Chibi-Robo activates Giga-Robo, he will be rewarded with an infinite battery life after the [[Alien]]s grant Giga-Robo's second wish.
Watt is known to have a mother, who is unseen and unnamed. Watt speaks of her occasionally and even receives a Letter from her in Toad Town's Post Office. Not much is known about her. Though her mother is mentioned several times, no mention of Watt having a father is ever made.
Attacks[edit]
Attack Flower Points Needed Effect To Attack Move Ranks
Electro Dash None Attacks one enemy, ignoring enemy's defense value. button should be held to fill the gauge. Initial
Power Shock 2 Paralyzes single enemy. button should be pressed repeatedly Initial
Turbo Charge 3 Temporarily boosts Mario's attack power. button should be pressed as the red stars lights up. Super Rank
Mega Shock 5 Paralyzes all enemies. and  should be pressed repeatedly at the same time. Ultra Rank
Catch Card[edit]


==''Chibi-Robo! Park Patrol''==
Watts are given their official name in ''[[Chibi-Robo! Park Patrol]]'', where in addition to being used to power [[Chibi-Robo]], Watts are also used as a currency. Watts are accumulated when [[Chet]] converts any collected {{HappyPoints|link}} while Chibi-Robo is plugged into the [[Outlet]] in the [[Chibi-House]]. Chet converts {{HappyPoints}} into Watts at a set rate of 1:20, and stores the accumulated Watts in large battery reserves found to the left of the Chibi-House's Outlet. Each battery can hold up to 1,000 Watts, and the Watt Reserves up to a total of 99,999 Watts. These Watt Reserves are used as a currency to recharge Chibi-Robo, pay for items in the [[Chibi-PC#Chibi-Gear|Chibi-Gear shop]], and use [[Chibi-PC#Park Projects|Park Projects]] with the help of the [[Toy]]s. Each Toy has different costs for each Park Project, as well as different cost modifiers, and these costs change depending on the stage of their story they are in. When a toy is first met, as well as finding them after they run out of Watts, a pink heart with an Outlet will appear in front of them. By plugging into it, Chibi-Robo will give the toy 30 Watts from his own Battery to give them renewed energy. After completing a few Park Projects, each Toy will run out of Watts and need to be found and recharged again.


Blooming Chibi-Robo's begin with a Battery Watt capacity of 100 Watts, but can purchase larger batteries in the Chibi-Gear shop as their [[Flower Count]] increases, as well as a Spare Battery if their Battery Watts reach zero.
{| class="wikitable" style="text-align: center;
!colspan="6"|Chibi-PC Chibi-Gear
|-
|'''Icon'''
|'''Name'''
|'''Description'''
|'''Use'''
|'''Availability'''
|'''Price'''
|-
|[[File:PP_Chibi-Gear_Icon_150-Watt_Battery.png]]
|150-Watt Battery
|Boost battery capacity to 150 watts.
|Increases max Battery Watt capacity.
|After Flower Count reaches 20
|[[File:PP Watts.png]]<br />990
|-
|[[File:PP_Chibi-Gear_Icon_200-Watt_Battery.png]]
|200-Watt Battery
|Boost battery capacity to 200 watts.
|Increases max Battery Watt capacity.
|After Flower Count reaches 80
|[[File:PP Watts.png]]<br />1990
|-
|[[File:PP_Chibi-Gear_Icon_Spare_Battery.png]]
|Spare Battery
|Replenish your battery when you're in a sticky situation!
|Restores 100 Battery Watts if [[Chibi-Robo]] runs out. One use item.
|After Flower Count reaches 100
|[[File:PP Watts.png]]<br />980
|-
|[[File:PP_Chibi-Gear_Icon_300-Watt_Battery.png]]
|300-Watt Battery
|Boost battery capacity to 300 watts.
|Increases max Battery Watt capacity.
|After Flower Count reaches 200
|[[File:PP Watts.png]]<br>2990
|-
|[[File:PP_Chibi-Gear_Icon_400-Watt_Battery.png]]
|400-Watt Battery
|Boost battery capacity to 400 watts.
|Increases max Battery Watt capacity.
|After Flower Count reaches 400
|[[File:PP Watts.png]]<br>3990
|-
|[[File:PP_Chibi-Gear_Icon_500-Watt_Battery.png]]
|500-Watt Battery
|Boost battery capacity to 500 watts.
|Increases max Battery Watt capacity.
|After Flower Count reaches 700
|[[File:PP Watts.png]]<br>4990
|}


Watt's Catch Card.
In ''Chibi-Robo! Park Patrol'', after Chibi-Robo defeats [[Miasmo]], he receives an infinite battery.
Card Type: Rare
Card Description: This is Mario's good buddy Watt from Paper Mario. This guy was pretty bright for his age!  
Names in other languages[edit]


Language Name Meaning
==''Okaeri! Chibi-Robo! Happy Richie Ōsōji!''==
Japanese アカリン
In ''[[Okaeri! Chibi-Robo! Happy Richie Ōsōji!]]'', Watts are used to not only power [[Chibi-Robo]], but [[Jenny's House]] as well.
Akarin From 「明かり」 akari, "light".
Spanish Watt -
French Watt -
Portuguese Watt -
Trivia[edit]


Watt is one of the only characters in Paper Mario that is capable of dealing damage to Bowser after he powers himself up with the Star Rod (during the first round of the final battle). However, she is only able to do one HP worth of damage to him. The same thing applies to Lakilester.
The Cutting Edge Chibi-Robo begins with a maximum Battery Watt capacity of only 60 Watts. To increase their max Battery Watts, the Chibi-Robos will receive Bonus Batteries from [[Citrusoft Robotics]] for reaching certain milestones in the [[Chibi-Ranking]]s by collecting {{HappyPoints|link}}.
Although she is female, Watt is mistakenly referred to as male on her Super Paper Mario Catch Card, and during her Super Block upgrades. The latter also applies to Sushie.
{| class="wikitable" style="text-align: center;
Watt has different responses depending on how the lantern is broken.
!colspan="5"|Chibi-Ranking Stats & Rewards
[[Category:Miscellaneous]]
|-
|'''Chibi-Ranking'''
|'''[[Happy Point]] Total'''
|'''Max [[Chibi-Plug|Cord Length]]'''
|'''Max [[Watt]]s'''
|'''Wonder Timer'''
|-
|1,000,000 - 500,001
|<nowiki>-</nowiki>
|60cm
|60
|<nowiki>-</nowiki>
|-
|500,000 - 200,001
|90
|90cm
|80
|7 and a half minutes
|-
|200,000 - 100,001
|250
|120cm
|100
|<nowiki>-</nowiki>
|-
|100,000 - 50,001
|480
|150cm
|120
|10 minutes
|-
|50,000 - 20,001
|780
|180cm
|140
|<nowiki>-</nowiki>
|-
|20,000 - 10,001
|1150
|210cm
|160
|12 minutes
|-
|10,000 - 1,001
|1590
|240cm
|180
|<nowiki>-</nowiki>
|-
|1,000 - 101
|2100
|270cm
|200
|15 minutes
|-
|100 - 11
|2680
|300cm
|220
|<nowiki>-</nowiki>
|-
|10 - 4
|3340
|330cm
|240
|<nowiki>-</nowiki>
|-
|3
|4140
|360cm
|260
|<nowiki>-</nowiki>
|-
|2
|5140
|400cm
|280
|<nowiki>-</nowiki>
|-
|1
|6440
|500cm
|300
|<nowiki>-</nowiki>
|}
 
===House-Watts===
House-Watts are the Watts used to power [[Jenny's House]], and by extension, [[Chibi-Robo]]. Any time Chibi-Robo plugs into an [[Outlet]], he will recharge from the remaining House-Watts and any actions he performs while plugged in will drain House-Watts rather than Battery Watts. House-Watts are generated by disposing of [[Trash]] in [[Trash Can]]s found throughout [[Jenny's House]], recycling the waste into energy for the house. To increase the maximum capacity of House-Watts, Chibi-Robo must earn [[Happy Point#Rich Points|Rich Points]] by purchasing furniture.
 
==''Chibi-Robo! Photo Finder''==
In ''[[Chibi-Robo! Photo Finder]]'', the only outlet that the player can plug into is in the Curator's Office. Not only that this is the only method of recharging Chibi-Robo, there are multiple batteries scattered throughout while exploring.
If the player runs out of watts during a [[Work|job]] in ''Chibi-Robo! Photo Finder'', Chibi-Robo will lose all progress made within the job and will earn zero [[Happy Point]]s.
==''Chibi-Robo! Zip Lash''==
In ''[[Chibi-Robo! Zip Lash]]'', Watts are stored in the [[Chibi-House]] by disposing of any [[Trash]] in the Generator, with a maximum of 999,999 Watts being stored. The Chibi-Robo in ''Chibi-Robo! Zip Lash'' has a Battery Watt capacity of 999 Watts, though this can be increased by scanning a [[Chibi-Robo Amiibo]] and turning into [[Super Chibi-Robo]]. Chibi-Robo can plug into [[Outlet]]s found throughout the [[Stage]]s to recharge using the Watts stored in the Chibi-House. If Chibi-Robo runs out of Battery Watts it will result in a Game Over. When riding on the [[Chibi-Wakeboard]], Watts can be replenished by collecting watt-balls.
 
=Gallery=
{{Gallery Link}}
 
=Trivia=
 
[[Category:Game Mechanics]]
[[Category:Chibi-Robo! Plug Into Adventure!]]
[[Category:Chibi-Robo! Park Patrol]]
[[Category:Okaeri! Chibi-Robo! Happy Richie Ōsōji!]]
[[Category:Chibi-Robo! Photo Finder]]
[[Category:Chibi-Robo! Zip Lash]]

Latest revision as of 02:27, 1 July 2024

Watt
PIA Icon Watts.png
PP Icon House Watts.png
ZL Icon Watt Counter.png
Purpose Energy
Currency
Appearances Chibi-Robo! Plug Into Adventure!
Chibi-Robo! Park Patrol
Okaeri! Chibi-Robo! Happy Richie Ōsōji!
Chibi-Robo! Photo Finder
Chibi-Robo! Zip Lash
Related Chibi-Ranking
Happy Point
Moolah
Outlet

A Watt is a unit of energy in the Chibi-Robo! series used to power electronics, such as Chibi-Robos.

History

Chibi-Robo! Plug Into Adventure!

While Watts are never explicitly mentioned by name in Chibi-Robo! Plug Into Adventure!, it is assumed that the energy used to power Chibi-Robo is indeed Watts. Telly Vision even mentions that Giga-Robo uses 1,000 times more energy than Chibi-Robo does, with the Giga-Battery being able to hold up to 10,000 kilowatts.

Chibi-Robo's battery will drain as long as he is not plugged into an Outlet at a rate of 1 Watt per 50 seconds if standing still. Different actions will drain Chibi-Robo's battery at different rates. Activating the Chibi-Copter uses 12 Watts, while falling with it only uses 0.3 Watts per second. The Chibi-Blaster costs 1 Watt to fire a sonic blast, though a fully charged shot costs 5 Watts. The Chibi-Radar uses 1 Watt per second it is active. Each stroke of the Toothbrush uses 0.9 Watts, while pulling the Mug down to the floor uses 2 Watts. The Spoon uses 0.8 Watts per scoop, and the Squirter uses 2 Watts per spray. If Chibi-Robo wears a Suit and Poses with GCN Z.png, each Pose costs 10 Watts to perform. Chibi-Robo can also drain his battery by falling off of high areas without using the Chibi-Copter, with the battery drain being relative to the distance fallen. Chibi-Robo also uses his Watts to power the Utilibots. A Ladder Utilibot requiring 90 Watts to fully extend, Warp Utilibots need only 10 Watts to power up, and Bridge Utilibots take 40 Watts to full extend. Watts are also used to open Chibi-Doors, taking 10 Watts each. If a Spydor latches on to Chibi-Robo, it will drain his battery of 3.3 Watts every second.

When Chibi-Robo's battery go below 20 he will begin flashing red. Chibi-Robo can recharge his Watts by plugging into any Outlet in the Sanderson house, which will also prompt the player to save the game. If Chibi-Robo's battery goes to zero, he will collapse and Telly Vision will bring him back to the Chibi-House. The first time this happens, Chibi-Robo will wake up wearing the Trauma Suit and Citrusoft Robotics will allow Chibi-Robo to purchase Chibi-Batteries from the Chibi-PC Online Shop. After this, any time Chibi-Robo runs out of Watts, he will lose some PIA Icon Moolah.png Moolah after waking up in the Chibi-House. If Chibi-Robo runs out of Watts while carrying a Chibi-Battery, his battery will recharge to 20 Watts.

Chibi-Robo begins his adventure in the Sandersons' home with only 80 Battery Watts, but will be sent Bonus Batteries from Citrusoft Robotics for collecting enough PIA Icon Happy Point.png Happy Points to reach certain milestones in the Chibi-Rankings.

Chibi-Ranking Stats & Rewards
Chibi-Ranking Happy Point Total Max Battery
1,000,000 - 100,001 - 80
100,000 - 10,001 80 100
10,000 - 1,001 200 120
1,000 - 101 440 140
100 - 11 800 160
10 1280 180
9 1780 200
8 2380 230
7 3080 260
6 3880 290
5 4780 320
4 5780 360
3 6880 420
2 8080 500

Once Chibi-Robo activates Giga-Robo, he will be rewarded with an infinite battery life after the Aliens grant Giga-Robo's second wish.

Chibi-Robo! Park Patrol

Watts are given their official name in Chibi-Robo! Park Patrol, where in addition to being used to power Chibi-Robo, Watts are also used as a currency. Watts are accumulated when Chet converts any collected PIA Icon Happy Point.png Happy Points while Chibi-Robo is plugged into the Outlet in the Chibi-House. Chet converts PIA Icon Happy Point.png Happy Points into Watts at a set rate of 1:20, and stores the accumulated Watts in large battery reserves found to the left of the Chibi-House's Outlet. Each battery can hold up to 1,000 Watts, and the Watt Reserves up to a total of 99,999 Watts. These Watt Reserves are used as a currency to recharge Chibi-Robo, pay for items in the Chibi-Gear shop, and use Park Projects with the help of the Toys. Each Toy has different costs for each Park Project, as well as different cost modifiers, and these costs change depending on the stage of their story they are in. When a toy is first met, as well as finding them after they run out of Watts, a pink heart with an Outlet will appear in front of them. By plugging into it, Chibi-Robo will give the toy 30 Watts from his own Battery to give them renewed energy. After completing a few Park Projects, each Toy will run out of Watts and need to be found and recharged again.

Blooming Chibi-Robo's begin with a Battery Watt capacity of 100 Watts, but can purchase larger batteries in the Chibi-Gear shop as their Flower Count increases, as well as a Spare Battery if their Battery Watts reach zero.

Chibi-PC Chibi-Gear
Icon Name Description Use Availability Price
PP Chibi-Gear Icon 150-Watt Battery.png 150-Watt Battery Boost battery capacity to 150 watts. Increases max Battery Watt capacity. After Flower Count reaches 20 PP Watts.png
990
PP Chibi-Gear Icon 200-Watt Battery.png 200-Watt Battery Boost battery capacity to 200 watts. Increases max Battery Watt capacity. After Flower Count reaches 80 PP Watts.png
1990
PP Chibi-Gear Icon Spare Battery.png Spare Battery Replenish your battery when you're in a sticky situation! Restores 100 Battery Watts if Chibi-Robo runs out. One use item. After Flower Count reaches 100 PP Watts.png
980
PP Chibi-Gear Icon 300-Watt Battery.png 300-Watt Battery Boost battery capacity to 300 watts. Increases max Battery Watt capacity. After Flower Count reaches 200 PP Watts.png
2990
PP Chibi-Gear Icon 400-Watt Battery.png 400-Watt Battery Boost battery capacity to 400 watts. Increases max Battery Watt capacity. After Flower Count reaches 400 PP Watts.png
3990
PP Chibi-Gear Icon 500-Watt Battery.png 500-Watt Battery Boost battery capacity to 500 watts. Increases max Battery Watt capacity. After Flower Count reaches 700 PP Watts.png
4990

In Chibi-Robo! Park Patrol, after Chibi-Robo defeats Miasmo, he receives an infinite battery.

Okaeri! Chibi-Robo! Happy Richie Ōsōji!

In Okaeri! Chibi-Robo! Happy Richie Ōsōji!, Watts are used to not only power Chibi-Robo, but Jenny's House as well.

The Cutting Edge Chibi-Robo begins with a maximum Battery Watt capacity of only 60 Watts. To increase their max Battery Watts, the Chibi-Robos will receive Bonus Batteries from Citrusoft Robotics for reaching certain milestones in the Chibi-Rankings by collecting PIA Icon Happy Point.png Happy Points.

Chibi-Ranking Stats & Rewards
Chibi-Ranking Happy Point Total Max Cord Length Max Watts Wonder Timer
1,000,000 - 500,001 - 60cm 60 -
500,000 - 200,001 90 90cm 80 7 and a half minutes
200,000 - 100,001 250 120cm 100 -
100,000 - 50,001 480 150cm 120 10 minutes
50,000 - 20,001 780 180cm 140 -
20,000 - 10,001 1150 210cm 160 12 minutes
10,000 - 1,001 1590 240cm 180 -
1,000 - 101 2100 270cm 200 15 minutes
100 - 11 2680 300cm 220 -
10 - 4 3340 330cm 240 -
3 4140 360cm 260 -
2 5140 400cm 280 -
1 6440 500cm 300 -

House-Watts

House-Watts are the Watts used to power Jenny's House, and by extension, Chibi-Robo. Any time Chibi-Robo plugs into an Outlet, he will recharge from the remaining House-Watts and any actions he performs while plugged in will drain House-Watts rather than Battery Watts. House-Watts are generated by disposing of Trash in Trash Cans found throughout Jenny's House, recycling the waste into energy for the house. To increase the maximum capacity of House-Watts, Chibi-Robo must earn Rich Points by purchasing furniture.

Chibi-Robo! Photo Finder

In Chibi-Robo! Photo Finder, the only outlet that the player can plug into is in the Curator's Office. Not only that this is the only method of recharging Chibi-Robo, there are multiple batteries scattered throughout while exploring. If the player runs out of watts during a job in Chibi-Robo! Photo Finder, Chibi-Robo will lose all progress made within the job and will earn zero Happy Points.

Chibi-Robo! Zip Lash

In Chibi-Robo! Zip Lash, Watts are stored in the Chibi-House by disposing of any Trash in the Generator, with a maximum of 999,999 Watts being stored. The Chibi-Robo in Chibi-Robo! Zip Lash has a Battery Watt capacity of 999 Watts, though this can be increased by scanning a Chibi-Robo Amiibo and turning into Super Chibi-Robo. Chibi-Robo can plug into Outlets found throughout the Stages to recharge using the Watts stored in the Chibi-House. If Chibi-Robo runs out of Battery Watts it will result in a Game Over. When riding on the Chibi-Wakeboard, Watts can be replenished by collecting watt-balls.

Gallery

Chibi Holding Silhouette Film.png To view Watt's
image gallery click here

Trivia