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:''Not what you were looking for? See [[Chibi-Robo (disambiguation)]].''
{{Infobox Game
''This is about the first game in the series. For the robot see [[Chibi-Robo]]. For the series see [[Chibi-Robo! (series)]].''
|title={{PAGENAME}}
 
|image=PIA NTSC box.jpg
{{Infobox_Game
|developer=skip Ltd.
|image = <gallery>
|publisher=Nintendo
PIA NTSC box.jpg|NA cover
|platforms=Nintendo GameCube
PIA NTSC box back.jpg|NA back cover
|release={{vgrelease|JP=June 23, 2005|NA=February 8, 2006|PAL=May 26, 2006}}
PIA PAL box.png|UK cover
|languages=English, Japanese
PIA PAL box back.jpg|UK back cover
|genre=Platform, Adventure
PIA JPN box.jpg|Japan cover
|ratings={{ESRB|E10+}} {{PEGI|7v}} {{CERO|A}}
PIA JPN box back.jpg|Japan back cover
|media=GameCube Game Disc
</gallery>
|developer = skip Ltd.
|publisher = Nintendo
|director = [https://en.wikipedia.org/wiki/Kenichi_Nishi Kenichi Nishi]<br>Hiroshi Moriyama
|producer = [https://en.wikipedia.org/wiki/Kensuke_Tanabe Kensuke Tanabe]<br>Hiroshi Suzuki
|designer = Sayoko Yokote<br>Ryosuke Sumida<br>Hiroyuki Takanabe<br>Alberto Gonzalez
|programmer = Masaru Hori<br>Shunsuke Yoshida<br>Junko Muroyama
|composer = Hirofumi Taniguchi
|genre = Platform, Adventure
|platforms = Nintendo GameCube<br>Nintendo Wii
|media = GameCube Game Disc<br>Wii Optical Disc
|released = '''Nintendo GameCube'''<br/>{{vgrelease|JP=23 June 2005|NA=8 February 2006|PAL=26 May 2006}}
'''Nintendo Wii'''<br/>{{vgrelease|JP=11 June 2009}}
|ESRB= {{ESRB|E10+}}
|PEGI= {{PEGI|7v}}
|CERO= {{CERO|A}}
}}
}}
 
{{See also|Chibi-Robo (disambiguation)}}
'''''Chibi-Robo! Plug Into Adventure! '''''is the first game in the [[Chibi-Robo! (series)|''Chibi-Robo!'' series]], and was released for the Nintendo GameCube in 2006. It was developed by [[skip Ltd.]] and published in Nintendo. It became a part of the New Play Control! series in Japan for Wii on June 11, 2009. The main objective of the game is to earn [[Happy Point]]s by making people happy, and eventually become the [[Super Chibi-Robo Suit|best Chibi-Robo]].
'''''Chibi-Robo! Plug Into Adventure!''''' (ちびロボ!) is the first installment in the [[Chibi-Robo! (series)|''Chibi-Robo!'' series]], and was first released for the Nintendo GameCube in Japan in 2005. It was developed by [[Wikipedia: Skip Ltd.|skip Ltd.]] and published by Nintendo. The main objective of the game is to earn [[Happy Point]]s by making people happy, and eventually become the best [[Chibi-Robo]].


==Story==
==Story==
The game is set in the house of a dysfunctional family, the [[Sandersons]].
The game is set in the house of a dysfunctional family, the [[Sandersons]].


On [[Jenny Sanderson|Jenny Sanderson's]] eighth birthday, her father, [[George Sanderson]], purchases her a [[Chibi-Robo]], a small robot whose goal is to bring happiness to everyone. Because of the family's financial problems and Mr. Sanderson not having a job, [[Mrs. Sanderson]] (his wife) gets angry at Mr. Sanderson for spending so much Moolah during such a time.
On [[Jenny Sanderson|Jenny Sanderson's]] eighth birthday, her father, [[George Sanderson]], purchases her a [[Chibi-Robo]], a small robot whose goal is to bring happiness to everyone. Because of the family's financial problems and Mr. Sanderson not having a job, [[Mrs. Sanderson]] (his wife) gets angry at Mr. Sanderson for spending so much money during such a time.


Even though the family is in a critical financial situation, they celebrate [[Jenny]]'s birthday with Chibi-Robo and [[Telly Vision]]. [[Day Cycle|Night]] eventually comes and the family goes to sleep ([[Mr. Sanderson]] being forced to sleep on the couch as [[Mrs. Sanderson]] is still mad at him), while [[Chibi-Robo]] goes off to explore the house. He and Telly Vision soon find out that the toys around the house can move and talk, and he befriends them, and starts helping them out with their troubles. His adventure around the [[Sandersons' house]] continues.
Even though the family is in a critical financial situation, they celebrate [[Jenny]]'s birthday with Chibi-Robo and [[Telly Vision]]. [[Day Cycle|Night]] eventually comes and the family goes to sleep ([[Mr. Sanderson]] being forced to sleep on the couch as [[Mrs. Sanderson]] is still mad at him), while [[Chibi-Robo]] goes off to explore the house. He and Telly Vision soon find out that all the toys around the house can move and talk. Chibi-Robo befriends them and starts helping the toys out with their troubles. His adventure around the [[Sandersons' house]] continues. Eventually, Chibi-Robo finds a large robot in the basement with a missing leg called Giga-Robo, who was once a companion of the Sandersons, but had to be deactivated due to its high electricity consumption. Chibi-Robo attempts to revive Giga-Robo by fully charging its massive battery using the Giga-charger and makes it a goal to find Giga-Robo's missing leg, but is attacked by spider-like robots called Spydorz.


==Characters==
When George purchases yet another toy, Helen locks herself in her room and tells him that she wants a divorce, prompting the rest of the family to do housework in an attempt to make up for it. Meanwhile, Chibi-Robo finds a strange pattern in the backyard and uses his radar to contact an alien species. Once the aliens land and greet him, Chibi-Robo uses a time machine made by the visitors to go into the past to find a code to enter a safe in the master bedroom containing Giga-Robo's leg. He returns to the present to open the safe, but several larger Spydorz are released and capture the Sandersons. It's revealed that George originally created the Spydorz to be friends with the Chibi-Robos, but his toy company reprogrammed them to be hostile (it is unknown why), causing George to quit his job. George upgrades Chibi-Robo's blaster weapon, allowing the small robot to defeat the Queen Spydor, recover Giga-Robo's missing leg, and rescue the Sandersons. George apologizes for lying to Helen, and the two reconcile. Once Chibi-Robo fully recharges Giga-Robo's battery, reattaches his missing leg, and finds the passcode needed to turn him on, he reactivates Giga-Robo, and the aliens meet them in the backyard. The aliens explain that the toys are able to walk and talk due to a request from Giga-Robo to give them life and to give all Giga-Robos infinite battery power to prevent their energy consumption. The aliens could not do the latter at the time and returned to their own planet to obtain the item necessary to grant Giga-Robo's wish. They then give Giga-Robo this ability, who shares it with Chibi-Robo and the rest of the robots in the world as well, eliminating the energy problem.
There are several toys in the house.


One of the first toys the player finds is [[Drake Redcrest|Space Hunter Drake Redcrest]], a hero from a very famous TV show. [[Mr. Sanderson]] is one of his many fans and has everything related to him, like a [[Mug]] and a [[Toothbrush]], both of which Chibi-Robo will use as [[Tools]]. Another toy that will be met on the first night is [[Sophie]], [[Tao]]'s chew toy, who has a crush on Drake Redcrest and loves to watch his patrol. Then, as the adventure progresses, Chibi-Robo will find many other toys, such as the [[Free Ranger]]s, an army of egg soldiers, [[Captain Plankbeard]], an old pirate who wanders around the [[Basement]] and asks Chibi-Robo for several things in order to be able to sail again (like recovering [[The Scurvy Splinter|his ship]] or hiring a pirate crew, for example), [[The Great Peekoe]], a strange toy who likes to meditate and "purify souls" (A gambling mini-game that can be used to make much [[Moolah]] in little time), [[Sunshine]], a bear starving for nectar, [[Princess Pitts]], a lovely princess living in [[Jenny's Room|Jenny's bedroom]], [[Mort]], a mummy living under Jenny's bed with a crush on [[Princess Pitts]], [[Dinah]], a dinosaur made of bricks with a crush on [[Funky Phil]], another toy, who loves to dance and ends up with a bunch of [[Phillies|sprouts]] who dance with him, and [[Primopuel]], who he finds in a [[Tamagotchi|Treasure Chest]].
==Gameplay==
The player controls Chibi-Robo, a 10cm tall robot, and must navigate the Sanderson home to clean up messes and throw away trash. Chibi-Robo can pull out drawers to climb on, hop up a short distance on small ledges in front of him, climb cords and ropes, and use his [[Chibi-Copter]] to safely get down from high areas. Chibi-Robo runs on a battery, and must be recharged by plugging the [[Chibi-Plug]] into an [[Outlet]] before the battery reaches zero to continue gameplay. At first, Chibi-Robo's battery only holds 60 [[Watt]]s, but is upgraded by 20 Watts by reaching [[Chibi-Ranking]] milestones, and is upgraded to infinite power by reactivating [[Giga-Robo]] and reaching #1 Chibi-Ranking. The Chibi-Ranking is increased by collecting [[Happy Point]]s, which are earned by cleaning up stains, throwing away trash, and helping other characters. Chibi-Robo can also collect [[Moolah]] which is used to purchase items on the Chibi-PC, or gambled with [[The Great Peekoe]]. Chibi-Robo uses [[Chibi-Tool]]s like the [[Toothbrush]] and [[Squirter]] to clean up stains, the [[Spoon]] to dig up dirt, and the [[Mug]] to avoid taking damage. He can use the [[Chibi-Blaster]] to destroy [[Spydorz]], open certain pathways, and reveal hidden [[Chibi-Door]]s. Several characters in the game have [[Stickers]] that are earned by completing their stories.


The [[Sandersons|Sandersons family]] is going through financial problems. [[Jenny]] is their eight-year old daughter who wears a Frog Costume all day and thinks she is a [[Frogs|Frog]]. [[Mr. Sanderson]] is the unemployed father of the family. He quits his company without telling [[Mrs. Sanderson]], which makes her mad at him, especially since he keeps buying new [[Drake Redcrest]] toys without telling her. She eventually ends up locking herself in her [[bedroom]] and threatens divorce. [[Tao]], the dog of the family, also interacts with Chibi-Robo.
==Characters==
 
===Chibi-Robo===
Besides toys and the family, there are also many other characters. There is [[Kid Eggplant]], [[Mr. Prongs]], a [[Bird]], two [[Frogs]], the [[Tamagotchi]] and the [[Fish]] (Chibi-Robo, however, only interacts with the goldfish by feeding them with [[Crumb|Cookie Crumbs]]).
{{Main|Chibi-Robo}}
 
[[File:NTR ChibiRoboDS char011.png|thumb|64px]]
[[Chibi-Robo]]'s manager, [[Telly Vision]], is a small TV-shaped [[Robots|robot]] who offers support to Chibi-Robo, most of the time by talking in his place, as Chibi-Robo is unable to speak. His dream is to become a singer, already having a song, [[Teriyaki Blues]]. [[Giga-Robo]] is a giant robot deactivated in the [[Basement]]. He shares a close relationship with all the other [[Toy]]s, but due to an energy crisis, he was deactivated.
The titular character and controlled by the player, Chibi-Robo is a 10cm tall robot made by [[Citrusoft Robotics]], designed by [[George Ebisu]] with the purpose of making people happy. He has a [[Chibi-Plug]] which he uses to charge up his [[Watt|battery]] at [[Outlet]]s around the Sanderson household, activate [[Utilibot]]s, and open [[Chibi-Door]]s. While not being able to speak, Chibi-Robo can wear different [[Suit]]s to get various reactions from characters he interacts with. In addition to the [[Chibi-Gear]] made by Citrusoft, Chibi-Robo comes across various objects in the Sanderson home which he turns into [[Chibi-Tool]]s. This is the first model of Chibi-Robos developed by Citrusoft, after [[Giga-Robo]]s caused an energy crisis and were discontinued.
 
{{clr}}
There are also the [[Spydorz]], the evil spider robots designed by [[Mr. Sanderson]] and reprogrammed by his company in order to be hostile and evil to [[Chibi-Robo]]s everywhere. Chibi-Robo uses his [[Chibi-Blaster]] to destroy them and used their [[Scrap]] to build [[Utilibots]] in the [[Recyclotron]] in order to help him reach otherwise impossible to reach spots, or move around the house faster. Chibi-Robo soon destroys the [[Queen Spydor]] with the help of [[Mr. Sanderson]], who upgrades his [[Chibi-Blaster]].
-----
===Telly Vision===
{{Main|Telly Vision}}
[[File:Telly Actual Size.png|thumb|64px]]
Chibi-Robo's manager, Telly Vision, is a small flying TV-shaped [[Robots|robot]] made by [[Citrusoft Robotics]] who offers support to Chibi-Robo, speaking for him and giving him advice on how to reach the number one spot in the [[Chibi-Ranking]]s. His dream is to become a singer, already having a song, "[[Teriyaki Blues]]". Telly Vision has an excitable personality, being easy to startle or bring to tears.
{{clr}}
-----
===Giga-Robo===
{{Main|Giga-Robo}}
A giant robot deactivated in the [[Basement]]. He shares a close relationship with all the other [[Toy]]s, but due to an energy crisis, he was deactivated.
-----
===Jenny Sanderson===
{{Main|Jenny Sanderson}}
The eight-year-old daughter who wears a Frog Costume all day and thinks she is a [[Frogs|Frog]].
-----
===George Sanderson===
{{Main|George Sanderson}}
The unemployed father of the family. He quits his company without telling [[Mrs. Sanderson]], which makes her mad at him, especially since he keeps buying new [[Drake Redcrest]] toys without telling her.
-----
===Helen Sanderson===
{{Main|Helen Sanderson}}
After discovering her husband's resignation, she eventually ends up locking herself in her [[bedroom]] and threatens him with a divorce.
-----
===Tao===
{{Main|Tao}}
The dog of the family, also interacts with Chibi-Robo.
-----
===Drake Redcrest===
{{Main|Drake Redcrest}}
A hero from a very famous TV show. [[Mr. Sanderson]] is one of his many fans and has everything related to him, like a [[Mug]] and a [[Toothbrush]], both of which Chibi-Robo will use as [[Tools]].
-----
===Sophie===
{{Main|Sophie}}
[[Tao|Tao's]] chew toy, who has a crush on Drake Redcrest and loves to watch his patrols.
-----
===Free Rangers===
{{Main|Free Rangers}}
An army of egg soldiers.
-----
===Sarge===
{{Main|Sarge}}
The leader of the Free Rangers.
-----
===Captain Plankbeard===
{{Main|Captain Plankbeard}}
An old pirate who wanders around the [[Basement]] and asks Chibi-Robo for several things in order to be able to sail again (like recovering [[The Scurvy Splinter|his ship]] or hiring a pirate crew, for example).
-----
===The Great Peekoe===
{{Main|The Great Peekoe}}
A strange toy who likes to meditate and "purify souls" (a gambling mini-game that can be used to make much [[Moolah]] in little time).
-----
===Sunshine===
{{Main|Sunshine}}
A bear starving for nectar.
-----
===Princess Pitts===
{{Main|Princess Pitts}}
A lovely princess living in [[Jenny's Room|Jenny's bedroom]].
-----
===Mort===
{{Main|Mort}}
A mummy living under Jenny's bed with a crush on [[Princess Pitts]].
-----
===Dinah===
{{Main|Dinah}}
A dinosaur made of bricks with a crush on [[Funky Phil]].
-----
===Funky Phil===
{{Main|Funky Phil}}
Another toy, who loves to dance and ends up with a bunch of [[Phillies|sprouts]] who dance with him.
-----
===Spydorz===
{{Main|Spydorz}}
The evil spider robots designed by [[Mr. Sanderson]] and reprogrammed by his company in order to be hostile and evil to [[Chibi-Robo]]s everywhere. Chibi-Robo uses his [[Chibi-Blaster]] to destroy them and used their [[Scrap]] to build [[Utilibots]] in the [[Chibi-House/Plug Into Adventure!#Recyclotron|Recyclotron]] in order to help him reach otherwise impossible to reach spots or move around the house faster.


==Development==
==Development==
{{Main|Chibi-Robo! (Prototype Pre-Alpha)}}
{{Main|Chibi-Robo! (Prototype Pre-Alpha)}}


Chibi-Robo! was announced in early 2003 with publishing rights held by Bandai. Its original projected release date was June 2003 in Japan and spring 2004 in North America.<ref>http://cube.ign.com/articles/394/394043p1.html IGN Staff (April 17, 2003). "Chibi Robo - GameCube Preview". IGN. Retrieved May 26, 2008.</ref> Unlike the released version of Chibi-Robo!, the beta version entailed the player training Chibi-Robo to defend the home of his inventor from a pair of burglars. The gameplay was different as well; instead of a platform-adventure game, it played like a point-and-click adventure title, where the player was not in direct control of Chibi-Robo, but was rather conveying commands to him by clicking a cursor around the area.<ref>https://www.nintendo.co.jp/nom/0507/2_2/ Nintendo staff. プラグをかついで プレイレポート (in Japanese). Nintendo. Retrieved March 26, 2011.</ref>
''Chibi-Robo!'' was announced in early 2003 with publishing rights held by Bandai. Its original projected release date was June 2003 in Japan and spring 2004 in North America.<ref>http://cube.ign.com/articles/394/394043p1.html IGN Staff (April 17, 2003). "Chibi Robo - GameCube Preview". IGN. Retrieved May 26, 2008.</ref> Unlike the released version of ''Chibi-Robo!'', the beta version entailed the player training Chibi-Robo to defend the home of his inventor from a pair of burglars. The gameplay was different as well. Instead of a platform-adventure game, it played like a point-and-click adventure title, where the player was not in direct control of Chibi-Robo, but was rather conveying commands to him by clicking a cursor around the area.<ref>https://www.nintendo.co.jp/nom/0507/2_2/ Nintendo staff. プラグをかついで プレイレポート (in Japanese). Nintendo. Retrieved March 26, 2011.</ref>


==Sequels==
==Demos==
It received a sequel in 2007 (2008 in Australia) called ''[[Chibi-Robo! Park Patrol]]''. In 2009, a third installment was released only in Japan, titled ''[[Okaeri! Chibi-Robo! Happy Richie Ōsōji!|Okaeri!&nbsp;Chibi-Robo! Happy Richie Ōsōji!]]'', which takes place in the house of a grown-up [[Jenny]], from the first game.
The game has a kiosk demo, available in the US in Interactive Multi-Game Demo Disc - Version 34, and in Europe in Interactive Multi-Game Demo Disc - April 2006. The two demos are very similar, with the only notable difference being that Telly has additional dialog in the European version. There does not appear to be a Japanese demo. In this demo, you play as Chibi-Robo limited to the Living Room and Chibi-House near the beginning of the story. The data for this demo appears to mostly be a stripped-down version of the final game.


== Trivia/Goofs ==
Data from these demos exists in the final US and European versions of the game: stage 28 is the demo's Chibi-House, and stage 29 is the demo's Living Room. The US versions of these rooms are very unfinished, being modified copies of slightly earlier localizations of these rooms. They do not make a functional demo, and the game crashes trying to access these rooms at certain points. This may indicate that the US demo was not finished until after the final US version of the game was completed.


* The game was originally going to be published by Bandai as a point & click adventure game.
The European demo, on the other hand, exists completely intact in the European version of the game. It can be accessed by falling into the drain with the following Gecko Code active:
* At the start of development (presumably 2002), the game's eventual director, Kenichi Nishi was not part of the project.
* In 2003, Nintendo producer Kensuke Tanabe discussed the game with Nintendo's Shigeru Miyamoto, and Miyamoto said "The character is pretty nice, so I think if Nishi works on the game it will be great." This led to Nintendo publishing the game instead of Bandai, and Nishi taking the duty of director.
* Chibi-Robo is made from recycled aluminum. This was revealed in the second game, ''[[Chibi-Robo! Park Patrol]]''.
* Chibi-Robo travels 10 years in the past with the time machine, but Mrs. Sanderson mentions having a future child and says that they are waiting for Jenny's arrival. Since this is 10 years ago, she couldn't be pregnant, so she seems to have been planning on having a child at least 2 years in advance.


* It is unknown how Drake Redcrest can have super powers if he is just a toy. While his dramatic explosions are obviously gunpowder (after a mission that requires the retrieval of such), his later ice powers are inexplicable.
{|
|<pre>2026644C 0000000B
0426644C 0000001D
E2000001 80008000</pre>
|}


* [[Dinah]] has been called an old lady, so its unknown how long she has lived with the Sandersons.
==Sequels==
It received a sequel in 2007 (2008 in Australia) called ''[[Chibi-Robo! Park Patrol]]''. In 2009, a third installment was released only in Japan, titled ''[[Okaeri! Chibi-Robo! Happy Richie Ōsōji!|Okaeri!&nbsp;Chibi-Robo! Happy Richie Ōsōji!]]'', which takes place in the house of a grown-up [[Jenny]] from the first game.


* Jenny is eight, but her room is covered with toys for toddlers.
==Gallery==
{{Gallery Link}}


* It is unknown how [[Sunshine]] did not know Drake Redcrest even though they have lived with each other for a long time, with Jenny even occasionally bringing Sunshine down to the Living Room with her to doodle
==Trivia==
*The game was originally going to be published by Bandai as a point & click adventure game.
*At the start of development (presumably 2002), the game's eventual director, Kenichi Nishi, was not part of the project.
*In 2003, Nintendo producer Kensuke Tanabe discussed the game with Nintendo's Shigeru Miyamoto, and Miyamoto said "The character is pretty nice, so I think if Nishi works on the game it will be great." This led to Nintendo publishing the game instead of Bandai, and Nishi taking the duty of director.
*Some of the characters show graphical glitches when shot by the [[Chibi-Blaster]].
*The flag on the trophy in the basement behind the Great Peekoe is only one dimensional. If you go behind the trophy, you can't see the flag.
*It became a part of the New Play Control! series in Japan for Wii on June 11, 2009.


* The characters show graphical glitches when shot by the [[Chibi-Blaster]].
==References==
 
<references />
* Telly says water could make him rust, but he cries tears all the time without damage. It is unknown where these tears come from.
* When Mr. Sanderson, Jenny, and Tao slide down the rail, Jenny has Sunshine, but he is found in her room later. It is unknown how this happened. Similarly, once Chibi-Robo gives Jenny all 10 Frog Rings, all of them end up scattered around the house the moment Chibi-Robo leaves the room.
 
* When Chibi-Robo awakens after being knocked out from plugging himself to [[Giga-Robo]], Telly knows about Giga-Robo, but when [[Captain Plankbeard]] introduces them to Giga-Robo, Telly is shocked when they see him. However, he already knew about Giga-Robo, so it's unknown why he is completely surprised.
 
* When Telly and Chibi-Robo are running from Dinah when they first meet her, she is very close behind them, but as Telly talks to Chibi-Robo, she can still be heard stomping towards them as if she was across the room. Before they run to the wall, she is within inches of them, which means she should have caught up instantly before Telly even leaves Chibi-Robo.
* It is quite surprising that [[Funky Phil]] doesn't seem to notice or mention that [[Freaky Phil]] is different from his siblings.
 
*When Sunshine attacks the castle, Mort mistakes the attack for an earthquake, meaning most of the room is being shaken as the castle gets shaken up by Sunshine. However, he is the second largest toy, so there is no way he should be able to shake the castle or anything close by it, or make large noises, and if the attack takes place at night, there is no way Jenny should be able to sleep through all that shaking and noises without waking up or even in the morning, or any of the Sandersons should be able to hear the noise up in the room.
 
* Almost every male character that has a relationship with a girl, expect for Mort, appears to get hen peck, Mr. Sanderson admits that his wife scares him a bit, and the Bird fears being late with a date with his girlfriend since she plucked his feathers, and Fred was afraid his girlfriend Freida will give him a beating for not listening to her.
 
* Telly believes Funky Phil died because his heart wasn't beating, even though he was actually switched off. Even though he was given a soul along with the other toys, Funky Phil is a toy, and if he still needs batteries, then he shouldn't have a heart at all, and he is able to produce offspring as if he was a living plant. The toys have, at times, appeared to need or want to eat or drink, but if they are toys, they shouldn't have any organs, and therefore should not need any food or water. Dinah is seen trying to eat frogs, but she is not a real dinosaur, so she really shouldn't need to eat frogs. Sunshine claims he gets hungry, but he also shouldn't be getting hungry if he is a toy, he is also seen wetting himself, but this shouldn't happen because he shouldn't be able to have a bladder. The toys still show signs that they need a switch on them to work properly, like Funky Phil and Mort.


* It is unknown how Princess Pitts gets in her own castle since she is much taller then the doors.
{{PIA navbox}}
 
* Plankbeard tells Chibi-Robo to not use the outlets of the Sandersons home to charge the [[Giga-Battery]], since it would cost too much money, but they charge the battery in the Chibi-House which is connected to an outlet in the Living Room, so they are technically taking energy from the house. However since that outlet is regulated based on payment, it means it's only being used when Chibi-Robo puts in enough money to offset the cost of the electricity taken in.
 
*Drake Redcrest doesn't know how to get to Princess Pitt's castle because she is at the top, but in a few scenes, Drake Redcrest has been shown to be able to fly. However, Drake Redcrest isn't very smart either.
*The flag on the trophy in the basement behind The Great Peekoe is only one dimensional. If you go behind the trophy, you can't see the flag.
 
==References==
<references/>
[[Category:Games]]
[[Category:Games]]
[[Category:Chibi-Robo! Plug Into Adventure!]]
[[Category:Chibi-Robo! Plug Into Adventure!]]
[[Category:Articles in need of rewriting]]

Latest revision as of 02:48, 15 August 2024

Chibi-Robo! Plug Into Adventure!
PIA NTSC box.jpg
Developer skip Ltd.
Publisher Nintendo
Platform(s) Nintendo GameCube
Release date
  • JP June 23, 2005
  • NA February 8, 2006
  • PAL May 26, 2006
Language(s) English, Japanese
Genre Platform, Adventure
Rating(s) ESRB rating - E10+.png PEGI 7 Violence All=CERO All (Suitable For All ages)
Media GameCube Game Disc
Not what you were looking for? See: Chibi-Robo (disambiguation)

Chibi-Robo! Plug Into Adventure! (ちびロボ!) is the first installment in the Chibi-Robo! series, and was first released for the Nintendo GameCube in Japan in 2005. It was developed by skip Ltd. and published by Nintendo. The main objective of the game is to earn Happy Points by making people happy, and eventually become the best Chibi-Robo.

Story

The game is set in the house of a dysfunctional family, the Sandersons.

On Jenny Sanderson's eighth birthday, her father, George Sanderson, purchases her a Chibi-Robo, a small robot whose goal is to bring happiness to everyone. Because of the family's financial problems and Mr. Sanderson not having a job, Mrs. Sanderson (his wife) gets angry at Mr. Sanderson for spending so much money during such a time.

Even though the family is in a critical financial situation, they celebrate Jenny's birthday with Chibi-Robo and Telly Vision. Night eventually comes and the family goes to sleep (Mr. Sanderson being forced to sleep on the couch as Mrs. Sanderson is still mad at him), while Chibi-Robo goes off to explore the house. He and Telly Vision soon find out that all the toys around the house can move and talk. Chibi-Robo befriends them and starts helping the toys out with their troubles. His adventure around the Sandersons' house continues. Eventually, Chibi-Robo finds a large robot in the basement with a missing leg called Giga-Robo, who was once a companion of the Sandersons, but had to be deactivated due to its high electricity consumption. Chibi-Robo attempts to revive Giga-Robo by fully charging its massive battery using the Giga-charger and makes it a goal to find Giga-Robo's missing leg, but is attacked by spider-like robots called Spydorz.

When George purchases yet another toy, Helen locks herself in her room and tells him that she wants a divorce, prompting the rest of the family to do housework in an attempt to make up for it. Meanwhile, Chibi-Robo finds a strange pattern in the backyard and uses his radar to contact an alien species. Once the aliens land and greet him, Chibi-Robo uses a time machine made by the visitors to go into the past to find a code to enter a safe in the master bedroom containing Giga-Robo's leg. He returns to the present to open the safe, but several larger Spydorz are released and capture the Sandersons. It's revealed that George originally created the Spydorz to be friends with the Chibi-Robos, but his toy company reprogrammed them to be hostile (it is unknown why), causing George to quit his job. George upgrades Chibi-Robo's blaster weapon, allowing the small robot to defeat the Queen Spydor, recover Giga-Robo's missing leg, and rescue the Sandersons. George apologizes for lying to Helen, and the two reconcile. Once Chibi-Robo fully recharges Giga-Robo's battery, reattaches his missing leg, and finds the passcode needed to turn him on, he reactivates Giga-Robo, and the aliens meet them in the backyard. The aliens explain that the toys are able to walk and talk due to a request from Giga-Robo to give them life and to give all Giga-Robos infinite battery power to prevent their energy consumption. The aliens could not do the latter at the time and returned to their own planet to obtain the item necessary to grant Giga-Robo's wish. They then give Giga-Robo this ability, who shares it with Chibi-Robo and the rest of the robots in the world as well, eliminating the energy problem.

Gameplay

The player controls Chibi-Robo, a 10cm tall robot, and must navigate the Sanderson home to clean up messes and throw away trash. Chibi-Robo can pull out drawers to climb on, hop up a short distance on small ledges in front of him, climb cords and ropes, and use his Chibi-Copter to safely get down from high areas. Chibi-Robo runs on a battery, and must be recharged by plugging the Chibi-Plug into an Outlet before the battery reaches zero to continue gameplay. At first, Chibi-Robo's battery only holds 60 Watts, but is upgraded by 20 Watts by reaching Chibi-Ranking milestones, and is upgraded to infinite power by reactivating Giga-Robo and reaching #1 Chibi-Ranking. The Chibi-Ranking is increased by collecting Happy Points, which are earned by cleaning up stains, throwing away trash, and helping other characters. Chibi-Robo can also collect Moolah which is used to purchase items on the Chibi-PC, or gambled with The Great Peekoe. Chibi-Robo uses Chibi-Tools like the Toothbrush and Squirter to clean up stains, the Spoon to dig up dirt, and the Mug to avoid taking damage. He can use the Chibi-Blaster to destroy Spydorz, open certain pathways, and reveal hidden Chibi-Doors. Several characters in the game have Stickers that are earned by completing their stories.

Characters

Chibi-Robo

Main article: Chibi-Robo
NTR ChibiRoboDS char011.png

The titular character and controlled by the player, Chibi-Robo is a 10cm tall robot made by Citrusoft Robotics, designed by George Ebisu with the purpose of making people happy. He has a Chibi-Plug which he uses to charge up his battery at Outlets around the Sanderson household, activate Utilibots, and open Chibi-Doors. While not being able to speak, Chibi-Robo can wear different Suits to get various reactions from characters he interacts with. In addition to the Chibi-Gear made by Citrusoft, Chibi-Robo comes across various objects in the Sanderson home which he turns into Chibi-Tools. This is the first model of Chibi-Robos developed by Citrusoft, after Giga-Robos caused an energy crisis and were discontinued.


Telly Vision

Main article: Telly Vision
Telly Actual Size.png

Chibi-Robo's manager, Telly Vision, is a small flying TV-shaped robot made by Citrusoft Robotics who offers support to Chibi-Robo, speaking for him and giving him advice on how to reach the number one spot in the Chibi-Rankings. His dream is to become a singer, already having a song, "Teriyaki Blues". Telly Vision has an excitable personality, being easy to startle or bring to tears.


Giga-Robo

Main article: Giga-Robo

A giant robot deactivated in the Basement. He shares a close relationship with all the other Toys, but due to an energy crisis, he was deactivated.


Jenny Sanderson

Main article: Jenny Sanderson

The eight-year-old daughter who wears a Frog Costume all day and thinks she is a Frog.


George Sanderson

Main article: George Sanderson

The unemployed father of the family. He quits his company without telling Mrs. Sanderson, which makes her mad at him, especially since he keeps buying new Drake Redcrest toys without telling her.


Helen Sanderson

Main article: Helen Sanderson

After discovering her husband's resignation, she eventually ends up locking herself in her bedroom and threatens him with a divorce.


Tao

Main article: Tao

The dog of the family, also interacts with Chibi-Robo.


Drake Redcrest

Main article: Drake Redcrest

A hero from a very famous TV show. Mr. Sanderson is one of his many fans and has everything related to him, like a Mug and a Toothbrush, both of which Chibi-Robo will use as Tools.


Sophie

Main article: Sophie

Tao's chew toy, who has a crush on Drake Redcrest and loves to watch his patrols.


Free Rangers

Main article: Free Rangers

An army of egg soldiers.


Sarge

Main article: Sarge

The leader of the Free Rangers.


Captain Plankbeard

Main article: Captain Plankbeard

An old pirate who wanders around the Basement and asks Chibi-Robo for several things in order to be able to sail again (like recovering his ship or hiring a pirate crew, for example).


The Great Peekoe

Main article: The Great Peekoe

A strange toy who likes to meditate and "purify souls" (a gambling mini-game that can be used to make much Moolah in little time).


Sunshine

Main article: Sunshine

A bear starving for nectar.


Princess Pitts

Main article: Princess Pitts

A lovely princess living in Jenny's bedroom.


Mort

Main article: Mort

A mummy living under Jenny's bed with a crush on Princess Pitts.


Dinah

Main article: Dinah

A dinosaur made of bricks with a crush on Funky Phil.


Funky Phil

Main article: Funky Phil

Another toy, who loves to dance and ends up with a bunch of sprouts who dance with him.


Spydorz

Main article: Spydorz

The evil spider robots designed by Mr. Sanderson and reprogrammed by his company in order to be hostile and evil to Chibi-Robos everywhere. Chibi-Robo uses his Chibi-Blaster to destroy them and used their Scrap to build Utilibots in the Recyclotron in order to help him reach otherwise impossible to reach spots or move around the house faster.

Development

Main article: Chibi-Robo! (Prototype Pre-Alpha)

Chibi-Robo! was announced in early 2003 with publishing rights held by Bandai. Its original projected release date was June 2003 in Japan and spring 2004 in North America.[1] Unlike the released version of Chibi-Robo!, the beta version entailed the player training Chibi-Robo to defend the home of his inventor from a pair of burglars. The gameplay was different as well. Instead of a platform-adventure game, it played like a point-and-click adventure title, where the player was not in direct control of Chibi-Robo, but was rather conveying commands to him by clicking a cursor around the area.[2]

Demos

The game has a kiosk demo, available in the US in Interactive Multi-Game Demo Disc - Version 34, and in Europe in Interactive Multi-Game Demo Disc - April 2006. The two demos are very similar, with the only notable difference being that Telly has additional dialog in the European version. There does not appear to be a Japanese demo. In this demo, you play as Chibi-Robo limited to the Living Room and Chibi-House near the beginning of the story. The data for this demo appears to mostly be a stripped-down version of the final game.

Data from these demos exists in the final US and European versions of the game: stage 28 is the demo's Chibi-House, and stage 29 is the demo's Living Room. The US versions of these rooms are very unfinished, being modified copies of slightly earlier localizations of these rooms. They do not make a functional demo, and the game crashes trying to access these rooms at certain points. This may indicate that the US demo was not finished until after the final US version of the game was completed.

The European demo, on the other hand, exists completely intact in the European version of the game. It can be accessed by falling into the drain with the following Gecko Code active:

2026644C 0000000B
0426644C 0000001D
E2000001 80008000

Sequels

It received a sequel in 2007 (2008 in Australia) called Chibi-Robo! Park Patrol. In 2009, a third installment was released only in Japan, titled Okaeri! Chibi-Robo! Happy Richie Ōsōji!, which takes place in the house of a grown-up Jenny from the first game.

Gallery

Chibi Holding Silhouette Film.png To view Chibi-Robo! Plug Into Adventure!'s
image gallery click here

Trivia

  • The game was originally going to be published by Bandai as a point & click adventure game.
  • At the start of development (presumably 2002), the game's eventual director, Kenichi Nishi, was not part of the project.
  • In 2003, Nintendo producer Kensuke Tanabe discussed the game with Nintendo's Shigeru Miyamoto, and Miyamoto said "The character is pretty nice, so I think if Nishi works on the game it will be great." This led to Nintendo publishing the game instead of Bandai, and Nishi taking the duty of director.
  • Some of the characters show graphical glitches when shot by the Chibi-Blaster.
  • The flag on the trophy in the basement behind the Great Peekoe is only one dimensional. If you go behind the trophy, you can't see the flag.
  • It became a part of the New Play Control! series in Japan for Wii on June 11, 2009.

References

  1. http://cube.ign.com/articles/394/394043p1.html IGN Staff (April 17, 2003). "Chibi Robo - GameCube Preview". IGN. Retrieved May 26, 2008.
  2. https://www.nintendo.co.jp/nom/0507/2_2/ Nintendo staff. プラグをかついで プレイレポート (in Japanese). Nintendo. Retrieved March 26, 2011.