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{{Game|image = Chibi-Robo_Park_Patrol_DS_North_America_cover.jpg|developer = Skip Ltd.|publisher = Nintendo|platform = DS|releasedate = <b>Nintendo DS:</b><br>JP: July 5, 2007<br>NA:October 2, 2007<br>AU: March 20, 2008|genre = Platform, Adventure}}'''Chibi-Robo!: Park Patrol''' is the sequel to ''[https://chibirobo.fandom.com/wiki/Chibi-Robo! Chibi-Robo!]'' for the Nintendo DS. It focuses on making a [https://chibirobo.fandom.com/wiki/Park Park] grow with [https://chibirobo.fandom.com/wiki/Flower Flowers].
{{Infobox Game
|title={{PAGENAME}}
|image=PP NA box.jpg
|developer=skip Ltd.
|publisher=Nintendo
|platforms=Nintendo DS
|release='''Nintendo DS'''<br/>{{vgrelease|JP=5 July 2007|NA=2 October 2007|AU=20 March 2008}}
|languages=English, Japanese
|genre=Platform, Adventure
|ratings={{ESRB|E}} {{CERO|A}}
|media=Nintendo DS Game Card
}}
{{See also|Chibi-Robo (disambiguation)}}
'''''Chibi-Robo! Park Patrol''''' (咲かせて!ちびロボ!【Make It Bloom! Chibi Robo!)is the second ''[[Chibi-Robo! (series)|Chibi-Robo!]] ''game released and was released for the Nintendo DS. It focuses on making a [[Park]] grow with [[Flower]]s.


The game has many environmentalist themes and highlights the importance of parks and the dangers of pollution to the environment.
The game has many environmentalist themes and highlights the importance of parks and the dangers of pollution to the environment.
==Plot[https://chibirobo.fandom.com/wiki/Chibi-Robo!_Park_Patrol?action=edit&section=1 ]==
The game starts with a PSA for the [https://chibirobo.fandom.com/wiki/Blooming_Chibi-Robo Blooming Chibi-Robo]. The finishing touches are just being placed on the Blooming Chibi-Robo proto-type and it is demonstrated to the press. Then, they distribute the Chibi-Robos to parks around the world free of charge.
Blooming Chibi-Robo arrives at a park in desperate need of help, having been almost forsaken by the people of the town.  Chibi-Robo makes friends with many of the town's toys who can help rebuild the park, but is also faced by foes determined to spread pollution and stop the revitalization by any means necessary.


==Story==
==Story==
The game starts with an announcement from [[Citrusoft Robotics]] for the [[Chibi-Robo#Blooming Chibi-Robo|Blooming Chibi-Robo]]. The finishing touches are being placed on the Blooming Chibi-Robo prototype while it is demonstrated to the press. After the demonstration, Citrusoft announces that they will distribute the new Chibi-Robos to parks around the world free of charge.


 
Blooming Chibi-Robo arrives at a park in desperate need of help after it has been forsaken by the people of the nearby town. Over the course of his mission, Chibi-Robo makes friends with many of the town's [[toy]]s, who, though afflicted by their own personal troubles, are eager to help him rebuild the park. He is also impeded by various foes determined to spread pollution and stop the park's revitalization by any means necessary.


==Characters==
==Characters==
*[https://chibirobo.fandom.com/wiki/Blooming_Chibi-Robo Blooming Chibi-Robo]
*[[Chibi-Robo#Blooming Chibi-Robo|Blooming Chibi-Robo]]
*[https://chibirobo.fandom.com/wiki/Bull Bull]
*[[Bull]]
*[https://chibirobo.fandom.com/wiki/Chassy_GT Chassy]
*[[Chassy]]
*[https://chibirobo.fandom.com/wiki/Chet Chet]
*[[Chet]]
*[https://chibirobo.fandom.com/wiki/Francois Francois]
*[[Francois]]
*[https://chibirobo.fandom.com/wiki/Kid_Kombo Kid Kombo]
*[[Kid Kombo]]
*[https://chibirobo.fandom.com/wiki/Miasmo Miasmo]
*[[Miasmo]]
*[https://chibirobo.fandom.com/wiki/Molly_Maple_Leaf Molly Maple Leaf]
*[[Molly Maple Leaf]]
*[https://chibirobo.fandom.com/wiki/Pop_and_Fizz Pop and Fizz]
*[[Pop and Fizz]]
*[https://chibirobo.fandom.com/wiki/General_Greenthumb Sergeant Smogglor]
*[[Sergeant Smogglor]]
*[https://chibirobo.fandom.com/wiki/Tampa Tampa]   
*[[Tampa]]
 




==Sequels==
==Sequels==
It received a sequel in 2007 (2008 in Australia) called ''[[Chibi-Robo!: Park Patrol]]''. In 2009, a third installment was released only in Japan, titled [[Okaeri! Chibi-Robo! Happy Richie Ōsōji!|Okaeri!&nbsp;Chibi-Robo! Happy Richie Ōsōji!]], which takes place in the house of a grown-up [[Jenny]], from the first game.
In 2009, a third Chibi-Robo game was released exclusively in Japan, titled ''[[Okaeri! Chibi-Robo! Happy Richie Ōsōji!]]'', which takes place in the house of a grown-up [[Jenny Sanderson]] from ''[[Chibi-Robo! Plug Into Adventure!]]''.
 
== Trivia/Goofs ==
 
* Chibi-Robo is made from recycled aluminum. This was revealed in the second game, [[Chibi-Robo!: Park Patrol|''Chibi-Robo!: Park Patrol'']].
* Chibi-Robo travels 10 years in the past with the time machine, but Mrs. Sanderson mentions having a future child and says that they are waiting for Jenny's arrival. Since this is 10 years ago, she couldn't be pregnant, so she seems to have been planning on having a child at least 2 years in advance.
 
* It is unknown how Drake Redcrest can have super powers if he is just a toy. While his dramatic explosions are obviously gunpowder (after a mission that requires the retrieval of such), his later ice powers are inexplicable.
 
* Dinah has been called an old lady, so its unknown how long she has lived with the Sandersons.
 
* Jenny is eight, but her room is covered with toys for toddlers.
 
* It is unknown how Sunshine did not know Drake Redcrest even though they have lived with each other for a long time.
 
* The characters show graphical glitches when shot by the Chibi-Blaster.
 
* Telly says water could make him rust, but he cries tears all the time without damage. It is unknown where these tears come from.
* When Mr. Sanderson, Jenny, and Tao slide down the rail, Jenny has Sunshine, but he is found in her room later. It is unknown how this happened. Similarly, once Chibi-Robo gives Jenny all 10 Frog Rings, all of them end up scattered around the house the moment Chibi-Robo leaves the room.
 
* When Chibi-Robo awakens after being knocked out from plugging himself to Giga-Robo, Telly knows about Giga-Robo, but when Captain Plankbeard introduces them to Giga-Robo, Telly is shocked when they see him. However, he already knew about Giga-Robo, so it's unknown why he is completely surprised.
 
* When Telly and Chibi-Robo are running from Dinah when they first meet her, she is very close behind them, but as Telly talks to Chibi-Robo, she can still be heard stomping towards them as if she was across the room. Before they run to the wall, she is within inches of them, which means she should have caught up instantly before Telly even leaves Chibi-Robo.
* It is impossible for Mort and Princess Pitt's children to be little kids, in fact Princess Pitts couldn't have had children so quickly after some days after being with Mort. Her children should be introduced as babies, not young kids. Then again, it's impossible for toys to talk, move, or have children, so this is a moot point.
* It is quite surprising that Funky Phil doesn't seem to notice or mention that [[Freaky Phil]] is different from his siblings.
 
*When Sunshine attacks the castle, Mort mistakes the attack for an earthquake, meaning most of the room is being shaken as the castle gets shaken up by Sunshine. However, he is the second largest toy, so there is no way he should be able to shake the castle or anything close by it, or make large noises, and if the attack takes place at night, there is no way Jenny should be able to sleep through all that shaking and noises without waking up or even in the morning, or any of the Sandersons should be able to hear the noise up in the room.
 
* Almost every male character that has a relationship with a girl, expect for Mort, appears to get hen peck, Mr. Sanderson admits that his wife scares him a bit, and the Bird fears being late with a date with his girlfriend since she plucked his feathers, and Fred was afraid his girlfriend Freida will give him a beating for not listening to her.
 
* Telly believes Funky Phil died because his heart wasn't beating, even though he was actually switched off. Even though he was given a soul along with the other toys, Funky Phil is a toy, and if he still needs batteries, then he shouldn't have a heart at all, and he is able to produce offspring as if he was a living plant. The toys have, at times, appeared to need or want to eat or drink, but if they are toys, they shouldn't have any organs, and therefore should not need any food or water. Dinah is seen trying to eat frogs, but she is not a real dinosaur, so she really shouldn't need to eat frogs. Sunshine claims he gets hungry, but he also shouldn't be getting hungry if he is a toy, he is also seen wetting himself, but this shouldn't happen because he shouldn't be able to have a bladder. The toys still show signs that they need a switch on them to work properly, like Funky Phil and Mort.
 
* It is unknown how Princess Pitts gets in her own castle since she is much taller then the doors.


* Plankbeard tells Chibi-Robo to not use the outlets of the Sandersons home to charge the [[Giga-Battery]], since it would cost too much money, but they charge the battery in the Chibi-House which is connected to an outlet in the Living-Room, so they are technically taking energy from the house. However since that outlet is regulated based on payment, it means it's only being used when Chibi Robo puts in enough money to offset the cost of the electricity taken in.
==Gallery==
{{Gallery Link}}


*Drake Redcrest doesn't know how to get to Princess Pitt's castle because she is at the top, but in a few scenes, Drake Redcrest has been shown to be able to fly. However, Drake Redcrest isn't very smart either.
== Trivia ==
*The flag on the trophy in the basement behind The Great Peekoe is only one dimensional. If you go behind the trophy, you can't see the flag.
*When this game was released in North America, it was a Walmart-exclusive because of Skip Ltd.'s alleged 'strong environmental program and social giving campaign'.
*Nintendo of America gave out packets of seeds to 500 randomly-selected people, who registered this game on the company's website, as a promotion for the game.
*If you use a cheat to max out the Happy Point total during the cutscene in the intro, you can skip the tutorial in the intro but it makes the game uncompletable for that save file as the Happy Point Sticker Dialog plays as soon as the cutscene ends, causing the game to play the dialog that plays after you complete the tutorial. Thus, preventing you from collecting the [[Chibi-Tool]]s required to grow Flowers.
*If you repeatedly tap the screen as a friend character passes by the park entrance to complete a Park Project, you can skip a friend's exit and the "Out Of Juice" Dialog. However, the Park Project won't be completed.


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[[Category:Chibi-Robo! Park Patrol]]

Latest revision as of 00:34, 3 June 2024

Chibi-Robo! Park Patrol
PP NA box.jpg
Developer skip Ltd.
Publisher Nintendo
Platform(s) Nintendo DS
Release date Nintendo DS
  • JP 5 July 2007
  • NA 2 October 2007
  • AU 20 March 2008
Language(s) English, Japanese
Genre Platform, Adventure
Rating(s) Everyone All=CERO All (Suitable For All ages)
Media Nintendo DS Game Card
Not what you were looking for? See: Chibi-Robo (disambiguation)

Chibi-Robo! Park Patrol (咲かせて!ちびロボ!【Make It Bloom! Chibi Robo!)is the second Chibi-Robo! game released and was released for the Nintendo DS. It focuses on making a Park grow with Flowers.

The game has many environmentalist themes and highlights the importance of parks and the dangers of pollution to the environment.

Story

The game starts with an announcement from Citrusoft Robotics for the Blooming Chibi-Robo. The finishing touches are being placed on the Blooming Chibi-Robo prototype while it is demonstrated to the press. After the demonstration, Citrusoft announces that they will distribute the new Chibi-Robos to parks around the world free of charge.

Blooming Chibi-Robo arrives at a park in desperate need of help after it has been forsaken by the people of the nearby town. Over the course of his mission, Chibi-Robo makes friends with many of the town's toys, who, though afflicted by their own personal troubles, are eager to help him rebuild the park. He is also impeded by various foes determined to spread pollution and stop the park's revitalization by any means necessary.

Characters


Sequels

In 2009, a third Chibi-Robo game was released exclusively in Japan, titled Okaeri! Chibi-Robo! Happy Richie Ōsōji!, which takes place in the house of a grown-up Jenny Sanderson from Chibi-Robo! Plug Into Adventure!.

Gallery

Chibi Holding Silhouette Film.png To view Chibi-Robo! Park Patrol's
image gallery click here

Trivia

  • When this game was released in North America, it was a Walmart-exclusive because of Skip Ltd.'s alleged 'strong environmental program and social giving campaign'.
  • Nintendo of America gave out packets of seeds to 500 randomly-selected people, who registered this game on the company's website, as a promotion for the game.
  • If you use a cheat to max out the Happy Point total during the cutscene in the intro, you can skip the tutorial in the intro but it makes the game uncompletable for that save file as the Happy Point Sticker Dialog plays as soon as the cutscene ends, causing the game to play the dialog that plays after you complete the tutorial. Thus, preventing you from collecting the Chibi-Tools required to grow Flowers.
  • If you repeatedly tap the screen as a friend character passes by the park entrance to complete a Park Project, you can skip a friend's exit and the "Out Of Juice" Dialog. However, the Park Project won't be completed.