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Chibi-Robo: Park Patrol is a video game for the Nintendo DS, developed by skip. It is the sequel of the original Chibi-Robo! game for the Nintendo GameCube.
{{Infobox Game
|title={{PAGENAME}}
|image=PP NA box.jpg
|developer=skip Ltd.
|publisher=Nintendo
|platforms=Nintendo DS
|release='''Nintendo DS'''<br/>{{vgrelease|JP=5 July 2007|NA=2 October 2007|AU=20 March 2008}}
|languages=English, Japanese
|genre=Platform, Adventure
|ratings={{ESRB|E}} {{CERO|A}}
|media=Nintendo DS Game Card
}}
{{See also|Chibi-Robo (disambiguation)}}
'''''Chibi-Robo! Park Patrol''''' (咲かせて!ちびロボ!【Make It Bloom! Chibi Robo!)is the second ''[[Chibi-Robo! (series)|Chibi-Robo!]] ''game released and was released for the Nintendo DS. It focuses on making a [[Park]] grow with [[Flower]]s.


Unlike the previous game, Chibi-Robo: Park Patrol takes place outdoors, where Chibi-Robo must battle Smoglings and grow flowers with his squirter. Chibi-Robo can also use vehicles such as buggies, cars, and boats as well as grow park flowers through the use of a boombox. It is a sequel to the Gamecube's original game and stars a newer model of Chibi-Robo. Since the letter buttons can be used as the D-pad, the game is good for left-handed people without having to switch from the D-pad to the stylus too much.
The game has many environmentalist themes and highlights the importance of parks and the dangers of pollution to the environment.


Following rumors of its cancellation in North America, Nintendo announced that the game had been delayed during development, pushing the release date back from September 24, 2007 to October 2, 2007[3]. The game was released in the United States as a Wal-Mart exclusive[4]. To promote the game, Nintendo of America gave out packets of seeds to 500 randomly-selected people who registered the game on the company's website.[5] The game has not been announced for a European release.
==Story==
The game starts with an announcement from [[Citrusoft Robotics]] for the [[Chibi-Robo#Blooming Chibi-Robo|Blooming Chibi-Robo]]. The finishing touches are being placed on the Blooming Chibi-Robo prototype while it is demonstrated to the press. After the demonstration, Citrusoft announces that they will distribute the new Chibi-Robos to parks around the world free of charge.


Contents [hide]
Blooming Chibi-Robo arrives at a park in desperate need of help after it has been forsaken by the people of the nearby town. Over the course of his mission, Chibi-Robo makes friends with many of the town's [[toy]]s, who, though afflicted by their own personal troubles, are eager to help him rebuild the park. He is also impeded by various foes determined to spread pollution and stop the park's revitalization by any means necessary.
1 Gameplay
2 Reception
3 References
4 External links


==Characters==
*[[Chibi-Robo#Blooming Chibi-Robo|Blooming Chibi-Robo]]
*[[Bull]]
*[[Chassy]]
*[[Chet]]
*[[Francois]]
*[[Kid Kombo]]
*[[Miasmo]]
*[[Molly Maple Leaf]]
*[[Pop and Fizz]]
*[[Sergeant Smogglor]]
*[[Tampa]]


[edit] Gameplay
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Though key elements from the first game are still featured in this game (such as losing watts by walking and performing actions), There are plenty of new features, like the game takes place almost 100% of the time outdoors. You still have many tools to use, but most of them are new, such as the bom box and the clippers. There are also transportation devices like carts and bikes you can ride in.
==Sequels==
In 2009, a third Chibi-Robo game was released exclusively in Japan, titled ''[[Okaeri! Chibi-Robo! Happy Richie Ōsōji!]]'', which takes place in the house of a grown-up [[Jenny Sanderson]] from ''[[Chibi-Robo! Plug Into Adventure!]]''.


The game has two sections: the park, and the town. The park is where you will spend most of your time in. You water buds with your squirter, and they grow very quickly into either white flowers or colored flowers. If they are white, use your boom box to make them change color and spread seeds. The boom box does not work on colored flowers. To use your boom box, select it in your inventory next to white flowers. A wheel will appear on the screen when you select it. Spin the wheel at a moderate pace to play a catchy tune. Do not spin it too fast or too slow. At the end of each tune, there is a rating that scores your pace from 0-100. if you get a rating below 70, nothing will happen. If you get a rating 70 and up, your flower will change into a different color and will spread seeds to the surrounding area. If you grow 40 flowers in one area, the area will turn from fertile soil into green spaces. In green spaces, you cannot plant anymore flowers in the area, unless you lose a flower in that area. Plants cannot grow in sand.
==Gallery==
{{Gallery Link}}


In the town part of the game, there is a flower shop, a burger joint called Monkey Burger, and an alley where your friends hang out. At the flower shop, you can clip flowers from the park and give to the clerk to earn lots of happy points. You can collect happy points by doing good deeds like planting flowers or defeating smoglings. There's also a special flower of the day that if you give one to him, he'll triple the happy points. There's not really much to do at the Monkey Burger, but you can learn new dance tunes from a toy monkey if you give him a monkey burger. All around the town are boxes and garbage that are sometimes filled with things like candy and cartridges. There's also a crosswalk in between the park and the town and a manhole that connects street closest to the park to the alley.
== Trivia ==
*When this game was released in North America, it was a Walmart-exclusive because of Skip Ltd.'s alleged 'strong environmental program and social giving campaign'.
*Nintendo of America gave out packets of seeds to 500 randomly-selected people, who registered this game on the company's website, as a promotion for the game.
*If you use a cheat to max out the Happy Point total during the cutscene in the intro, you can skip the tutorial in the intro but it makes the game uncompletable for that save file as the Happy Point Sticker Dialog plays as soon as the cutscene ends, causing the game to play the dialog that plays after you complete the tutorial. Thus, preventing you from collecting the [[Chibi-Tool]]s required to grow Flowers.
*If you repeatedly tap the screen as a friend character passes by the park entrance to complete a Park Project, you can skip a friend's exit and the "Out Of Juice" Dialog. However, the Park Project won't be completed.


In between the park and the town is the chibi house. Most of the features from the old game are included in this game such as the watts reserve and the Chibi PC. But there are still some differences such as Telly Vision being replaced with a robot connected to the wall named Chet. There's a reader that reads cartridges you collected and gives you games and utilities to put into your park. The Chibi PC has more features then from the first game including a park projects section where you ask your friends to do the projects you want them to do. You can mess with the tiller, the height, and roads and rivers. There's also a smogling forecast where you can check how many smoglings or smogglobs are going to be in your park.
The enemies of the game are called smoglings. They turn your flowers black and wither at dusk. You defeat them by squirting them until they explode. Water sprays all over the place after they explode and flower seeds spread from them. You can stop them before they kill your flowers by shrinking the holes they come out of with your squirter. Smogglings can also react to food items like candy if you give some to them. Smogglobs are giant versions of smogglings and it turns flowers into black flowers when e steps on them and miasmo flowers when he unleashes smoke. Miasmo flowers still wither at dusk, but you can change them back by squirting them or walking over them. To defeat a smoggling, you need to knock it down with a vehicle and squirt at it until it explodes.
[edit] Reception
[hide] Reception
Review scores
Publication Score
1UP.com B
Eurogamer 3.0 of 5
Famitsu 31 of 40[6]
GameSpot 8.0 of 10
IGN 7.8 of 10
Nintendo Power 85 of 100
X-Play 2 of 5
Aggregate scores
Aggregator Score
GameRankings 75 of 100[8]
Metacritic 78 of 100[7]
According to Media Create, Chibi-Robo!: Park Patrol entered the Japanese sales charts at number two, selling over 45,000 units.[9] An additional 26,905 copies were sold the following week.[10] By the end of 2007, the game sold 160,376 copies in Japan according to Famitsu magazine.[11]
Reviews of the game were mixed. The game currently has a Game Rankings rating of 75 out of 100 based on 15 reviews and a Metacritic rating of 78 out of 100 based on 14 reviews.[8][7] X-Play said that it "lacked the immense open world and range of gameplay that the original Chibi-Robo! had". They also said that the gameplay was repetetive and had terrible sound effects but praised the graphics and charm of the game. GameSpot cited that it had "an innovative use of the touch screen, fun minigames and a great cast of characters but had slow paced gameplay and the minigames would have been great for multiplayer." Nintendo Power claimed that "it was a great change in pace for adventure games" also praising the great controls and amazing cast of characters but said "sometimes switching between touch screen and D-pad made for some awkward controls."
Chibi-Robo!: Park Patrol was ranked number 5 on Gamasutra's Top 5 Overlooked Games of 2007.[12]
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[[Category:Chibi-Robo! Park Patrol]]

Latest revision as of 00:34, 3 June 2024

Chibi-Robo! Park Patrol
PP NA box.jpg
Developer skip Ltd.
Publisher Nintendo
Platform(s) Nintendo DS
Release date Nintendo DS
  • JP 5 July 2007
  • NA 2 October 2007
  • AU 20 March 2008
Language(s) English, Japanese
Genre Platform, Adventure
Rating(s) Everyone All=CERO All (Suitable For All ages)
Media Nintendo DS Game Card
Not what you were looking for? See: Chibi-Robo (disambiguation)

Chibi-Robo! Park Patrol (咲かせて!ちびロボ!【Make It Bloom! Chibi Robo!)is the second Chibi-Robo! game released and was released for the Nintendo DS. It focuses on making a Park grow with Flowers.

The game has many environmentalist themes and highlights the importance of parks and the dangers of pollution to the environment.

Story

The game starts with an announcement from Citrusoft Robotics for the Blooming Chibi-Robo. The finishing touches are being placed on the Blooming Chibi-Robo prototype while it is demonstrated to the press. After the demonstration, Citrusoft announces that they will distribute the new Chibi-Robos to parks around the world free of charge.

Blooming Chibi-Robo arrives at a park in desperate need of help after it has been forsaken by the people of the nearby town. Over the course of his mission, Chibi-Robo makes friends with many of the town's toys, who, though afflicted by their own personal troubles, are eager to help him rebuild the park. He is also impeded by various foes determined to spread pollution and stop the park's revitalization by any means necessary.

Characters


Sequels

In 2009, a third Chibi-Robo game was released exclusively in Japan, titled Okaeri! Chibi-Robo! Happy Richie Ōsōji!, which takes place in the house of a grown-up Jenny Sanderson from Chibi-Robo! Plug Into Adventure!.

Gallery

Chibi Holding Silhouette Film.png To view Chibi-Robo! Park Patrol's
image gallery click here

Trivia

  • When this game was released in North America, it was a Walmart-exclusive because of Skip Ltd.'s alleged 'strong environmental program and social giving campaign'.
  • Nintendo of America gave out packets of seeds to 500 randomly-selected people, who registered this game on the company's website, as a promotion for the game.
  • If you use a cheat to max out the Happy Point total during the cutscene in the intro, you can skip the tutorial in the intro but it makes the game uncompletable for that save file as the Happy Point Sticker Dialog plays as soon as the cutscene ends, causing the game to play the dialog that plays after you complete the tutorial. Thus, preventing you from collecting the Chibi-Tools required to grow Flowers.
  • If you repeatedly tap the screen as a friend character passes by the park entrance to complete a Park Project, you can skip a friend's exit and the "Out Of Juice" Dialog. However, the Park Project won't be completed.