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[[File:Monkeyma.jpg|thumb|Kid Kombo becomes a Good Friend after completing all his dance classes.]] | [[File:Monkeyma.jpg|thumb|Kid Kombo becomes a Good Friend after completing all his dance classes.]] | ||
"Good Friends" are a mechanic explored in [[Chibi-Robo!|Chibi-Robo!: Plug Into Adventure]] , but more utilized in [[Chibi-Robo!: Park Patrol]] . This article focuses on its use in Chibi-Robo!: Park Patrol. | "'''Good Friends'''" are a mechanic explored in [[Chibi-Robo!|''Chibi-Robo!: Plug Into Adventure'']] , but more utilized in [[Chibi-Robo!: Park Patrol|''Chibi-Robo!: Park Patrol'']] . This article focuses on its use in ''Chibi-Robo!: Park Patrol''. | ||
==Obtaining "Good Friend" Status== | ==Obtaining "Good Friend" Status== | ||
Each [[Toy]] that exists in the [[City]] can become a Good Friend. This is triggered by using a Toy for Park Projects a certain number of times while having another Toy known to it. For example, [[Francois]] cannot become [[Chibi-Robo]]'s "Good Friend" unless [[Molly Maple Leaf|Molly Mapleleaf]] has been met, as it requires a cutscene where the two interact. | Each [[Toy]] that exists in the [[City]] can become a Good Friend. This is triggered by using a Toy for [[Park Project|Park Projects]] a certain number of times while having another Toy known to it. For example, [[Francois]] cannot become [[Chibi-Robo]]'s "Good Friend" unless [[Molly Maple Leaf|Molly Mapleleaf]] has been met, as it requires a cutscene where the two interact. | ||
<span style="font-size:20px;">Effects</span> | <span style="font-size:20px;">Effects</span> | ||
A Toy becoming Chibi's "Good Friend" increases the toy's skills ( | A Toy becoming Chibi's "Good Friend" increases the toy's skills (lower pricing for [[Park Project]]s) and allows the toy to complete more Park Projects before running out of juice. In addition, each Good Friend you obtain allows the erection of a [[statue]] in their image, as a Park Project. Each statue attracts 10 extra visitors, but you can only have 1 up at a time. | ||
==Interactions== | ==Interactions== | ||
In order for certain characters to become a "Good Friend", certain other characters must exist to trigger a cutscene. Their synergies are as follows | In order for certain characters to become a "Good Friend", certain other characters must exist to trigger a cutscene. Their synergies are as follows: | ||
*In order for [[Francois]] to become free of his strings, Molly Mapleleaf must first be met. | *In order for [[Francois]] to become free of his strings, Molly Mapleleaf must first be met. | ||
*In order for Chassy to become the Chassy GT, Kid Kombo must have been talked to at least once. | *In order for [[Chassy]] to become the Chassy GT, [[Kid Kombo]] must have been talked to at least once. | ||
*In order for Molly | *In order for [[Molly Maple Leaf]] to become a real tree, Francois must first have been met. | ||
*In order for Pop to realize that he misses Fizz, Tampa must have first been met. | *In order for [[Pop and Fizz|Pop]] to realize that he misses Fizz, Tampa must have first been met. | ||
*In order for Tampa to fulfill his fresh start, Chassy must have first been met. | *In order for [[Tampa]] to fulfill his fresh start, Chassy must have first been met. | ||
*In order for Bull to regain his colors, Pop and Fizz must be together AND Kid Kombo must have been talked to at least once. | *In order for [[Bull]] to regain his colors, Pop and Fizz must be together AND Kid Kombo must have been talked to at least once. |
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