Chibi-Robo! Plug Into Adventure!: Difference between revisions

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Chibi-Robo! was announced in early 2003 with publishing rights held by Bandai. Its original projected release date was June 2003 in Japan and spring 2004 in North America.<ref>http://cube.ign.com/articles/394/394043p1.html IGN Staff (April 17, 2003). "Chibi Robo - GameCube Preview". IGN. Retrieved May 26, 2008.</ref> Unlike the released version of Chibi-Robo!, the beta version entailed the player training Chibi-Robo to defend the home of his inventor from a pair of burglars. The gameplay was different as well; instead of a platform-adventure game, it played like a point-and-click adventure title, where the player was not in direct control of Chibi-Robo, but was rather conveying commands to him by clicking a cursor around the area.<ref>https://www.nintendo.co.jp/nom/0507/2_2/ Nintendo staff. プラグをかついで プレイレポート (in Japanese). Nintendo. Retrieved March 26, 2011.</ref>
Chibi-Robo! was announced in early 2003 with publishing rights held by Bandai. Its original projected release date was June 2003 in Japan and spring 2004 in North America.<ref>http://cube.ign.com/articles/394/394043p1.html IGN Staff (April 17, 2003). "Chibi Robo - GameCube Preview". IGN. Retrieved May 26, 2008.</ref> Unlike the released version of Chibi-Robo!, the beta version entailed the player training Chibi-Robo to defend the home of his inventor from a pair of burglars. The gameplay was different as well; instead of a platform-adventure game, it played like a point-and-click adventure title, where the player was not in direct control of Chibi-Robo, but was rather conveying commands to him by clicking a cursor around the area.<ref>https://www.nintendo.co.jp/nom/0507/2_2/ Nintendo staff. プラグをかついで プレイレポート (in Japanese). Nintendo. Retrieved March 26, 2011.</ref>
==Demos==
The game has a kiosk demo, available in the US in Interactive Multi-Game Demo Disc - Version 34, and in Europe in Interactive Multi-Game Demo Disc - April 2006. The two demos are very similar, with the only notable difference being that Telly has additional dialog in the European version. There does not appear to be a Japanese demo. In this demo, you play as Chibi-Robo limited to the Living Room and Chibi-House near the beginning of the story. The data for this demo appears to mostly be a stripped-down version of the final game.
Data from these demos exists in the final US and European versions of the game: stage28 is the demo's Chibi-House, and stage29 is the demo's Living Room. The US versions of these rooms are very unfinished, being modified copies of slightly earlier localizations of these rooms. They do not make a functional demo, and the game crashes trying to access these rooms at certain points. This may indicate that the US demo was not finished until after the final US version of the game was completed.
The European demo, on the other hand, exists completely intact in the European version of the game. It can be accessed by falling into the drain with the following Gecko Code active:
2026644C 0000000B
0426644C 0000001D
E2000001 80008000


==Sequels==
==Sequels==
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