Clock Tower: Difference between revisions

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#REDIRECT [[Clock]]
Clock Tower be a game horror point-and-click adventure game pimped n' published by Human Entertainment fo' tha Supa Famicom up in 1995. Well shiiiit, it is tha straight-up original gangsta installment up in tha Clock Tower series. Put ya muthafuckin choppers up if ya feel dis! Da rap bigs up orphan Jizzifer Simpson soon afta she be adopted by tha Barrows crew along wit other orphaned hoes. With tha introduction of Scissorman, tha gamez antagonist, one of tha other lil pimps is capped. Y'all KNOW dat shit, muthafucka! Jizzifer must then explore tha Barrows Mansion ta find a way ta escape while evadin Scissorman, leadin ta one of tha gamez multiple endings. Clock Tower utlizes a point n' click intercourse wit tha playa controllin a cold-ass lil cursor ta direct Jenniferz actions.
 
Much of Clock Towerz deal n' artistic steez is inspired by tha workz of Italian horror film director Dario Argento, most notably Phenomena (1985). Director Hifumi Kono loved horror films like dis n' wanted tha game ta feel like one. Many of tha gamez characta graphics was digitized from photoz of real people. Jenniferz movements was constructed from a biatch up in Humanz plannin division actin up tha scenes yo. Her design was inspired by Jizzifer Connellyz characta up in Phenomena.
 
Da game sold "fairly well" upon release fo' realz. An updated version, titled Clock Tower: Da First Fear was ported ta tha PlayStation, WonderSwan, n' Windows. Many muthafuckin years later, dat shiznit was re-released again n' again n' again on tha PlayStation Network, as well as Wii n' Wii U Virtual Console. Da game has never been officially busted out outside Japan, although hustla translations exist. In retrospectizzle props, Clock Tower has been praised fo' its hustlin atmosphere n' is considered a predecessor ta other horror vizzle game n' tha game horror genre yo, but tha puzzlez n' exploration drew jive-ass shiznit fo' bein tedious.
 
==Gameplay==
Clock Tower be a game horror point-and-click adventure game wit 2D graphics. Da playa controls a cold-ass lil cursor ta direct tha main character, Jizzifer Simpson, n' give commandz like fuckin investigatin objects or openin doors. Jizzifer can strutt n' run, although hustlin will reduce her stamina, up in which case she may recover her stamina by chillin on tha floor. Shiiit, dis aint no joke. Jenniferz characta portrait up in tha corner of tha screen will chizzle dependin on her stamina level. In addizzle ta interactin wit objects up in tha game, Jizzifer can also store dem as inventory fo' lata use. Da layout of shit chizzlez wit each play-through.
 
Jizzifer is under tha constant threat of a stalker named Scissorman. I aint talkin' bout chicken n' gravy biatch. When Scissorman is confronted, tha game will enta "panic mode." Dependin on Jenniferz game status, she may begin ta trip, slow down n' eventually be capped. Y'all KNOW dat shit, muthafucka! Jizzifer cannot use weapons against Scissorman. I aint talkin' bout chicken n' gravy biatch. Instead tha playa must find hidin spots all up in tha mansion which is key ta Jenniferz survival, or use traps placed up in tha environment. If caught, tha playa can rapidly press a funky-ass button which allows dem a attempt ta escape. If Jizzifer takes a thugged-out dirt nap it is game over, returnin tha playa ta tha title screen wit a option ta continue tha game.
 
==Plot==
Da rap bigs up Jizzifer Simpson, a orphan from tha fictionizzle Granite Orphanage up in Romsdalen, Norway. Right back up in yo muthafuckin ass. Biatch n' other orphaned lil pimps named Laura, Anne, n' Lotte is adopted up in September 1995 by a wealthy recluse named Semen Barrows, whoz ass lives up in a mansion known as tha "Clock Tower", named afta its predominant feature fo' realz. Afta arrivin all up in tha mansion, Mary, tha biatch whoz ass brought tha lil pimps ta tha mansion, leaves ta find Mista Muthafuckin Barrows. When dat dunkadelic hoe takes a unusually long time, Jizzifer offers ta investigate. Upon leavin tha room, dat freaky freaky biatch hears a scream comin from tha main foyer n' shit. Jizzifer returns ta find tha lights off n' tha hoes missin fo' realz. Afta findin either Laura or Anne capped, she findz her muthafuckin ass bein stalked by a murderous lil pimp wit deformed features, wieldin a big-ass pair of scissors, named tha Scissorman.
 
While explorin tha mansion, Jizzifer searches fo' Maryz legit intentions. Dependin on chizzlez made by tha playa, Jizzifer will either discover Semen Barrows trapped up in a jail cell, or her fatherz corpse. If tha latta happens, Jizzifer will find his fuckin lil' dirtnap letta dat  drops some lyrics ta of his thugged-out account concernin Mary Barrows n' her twins, Bobby n' Dan. I aint talkin' bout chicken n' gravy biatch. Well shiiiit, it say dat da thug was trapped there fo' three days, until his fuckin lil' dirtnap on November 10, 1986. Jizzifer then visits a lil' small-ass church. If tha playa has collected all tha necessary shit n' clues, then she gains access ta tha underground catacombz of tha mansion. I aint talkin' bout chicken n' gravy biatch. Jizzifer sees a cold-ass lil cloaked figure struttin ahead of her; dis is Mary. If Lotte did not need ta rescue Jizzifer from tha jail cell, dat thugged-out biiiatch can be found dyin at a altar, n'  drops some lyrics ta Jizzifer bout tha switches up in tha clock tower n' shit. Otherwise, she rescues Jizzifer from tha jail cell yo, but is blasted by Mary.
 
Jizzifer entas a room where her dope ass discovers Don Juan Barrows, a giant, gluttonous purple being. Don Juan awakens from his slumber n' chases Jizzifer ta a steep cliff. Right back up in yo muthafuckin ass. Biatch successfully climbs over, knockin down a cold-ass lil can of kerosene which splashes onto a nearby candle. This triggers a explosion dat immolates Dan, while Jizzifer rides a elevator outta tha catacombs. Right back up in yo muthafuckin ass. Biatch endz up defeatin Bobby n' Mary up in tha clock tower.
 
==Devolpment==
Clock Tower was pimped up by Hifumi Kono, whoz ass wished ta use tha game ta pay homage ta one of his wild lil' straight-up film directors, Dario Argento. Most notably, tha game borrows nuff scams from his wild lil' film Phenomena (1985). Clock Tower has phat relations ta its deal n' shares other similaritizzlez wit Argentoz 1980s films, like fuckin occult themes, distressed lil' dem hoes, n' bright flavas atop a gangbangin' foggy setting. Kono had a funky-ass boner fo' oldschool horror films, n' wanted Clock Tower ta feel like one.
 
Kono busted lyrics bout Clock Tower as a experimenstrual project wit a lil' small-ass budget n' staff yo yo. His peers believed dat a game where tha protagonist runs away from tha enemy would not work yo yo, but his schmoooove ass continued on despite these concerns. Cuz of lack of staffin resources, pimper Human Entertainment could not include mouse support n' also needed ta shrink tha map down hella fo' realz fo' realz. Although tha graphics is two-dimensional, tha mansion is designed within a 3D space. Da characta graphics up in Clock Tower was pimped by digitizin photographz of real people, a ghettofab technique of tha time. Da playette fo' Jizzifer was a funky-ass biatch up in Humanz plannin division. I aint talkin' bout chicken n' gravy biatch. I aint talkin' bout chicken n' gravy biatch. Many of tha motions up in tha game came from her acting, like fuckin hangin from a roof n' stumblin up in tha hallway.
 
==Release==
Clock Tower was first busted out on tha Supa Famicom on September 14, 1995 fo' realz. Accordin ta Kono, tha game sold "fairly well." Dat shiznit was lata re-released under tha title Clock Tower: Da First Fear on PlayStation, Windows, n' WonderSwan. I aint talkin' bout chicken n' gravy biatch. This release featured a freshly smoked up dagger weapon, a freshly smoked up room, n' minor scenario additions. Da PlayStation n' Windows versions also featured full motion vizzle scenes, n' minor graphical improvements, n' you can put dat on yo' toast. Da WonderSwan version was rendered up in black n' white n' skits slower.
 
Clock Tower was digitally re-released fo' tha Wii n' Wii U Virtual Console up in Japan up in 2010 n' 2013 respectively. Well shiiiit, it has also reached multiple PlayStation devices via a release on tha PlayStation Network up in 2011, also exclusively up in Japan. I aint talkin' bout chicken n' gravy biatch. Clock Tower has not been officially busted out outside Japan; however, hustla translations exist.
 
==Reception==
Japanese gamin magazine Famitsu gave tha PlayStation version a 27 outta 40 score. In a retrospectizzle review, Hernando Vallejo of Hardcore Gamin 101 busted lyrics bout Clock Tower as "one of da most thugged-out thrillin experiences tha [horror] genre can offer." Dude praised tha gamez graphics n' sound fo' buildin a phat atmosphere, so peek-a-boo, clear tha way, I be comin' thru fo'sho fo' realz. Allistair Pinsof of Destructoid noted dat although Clock Tower aged skankyly, dat shiznit was still worth fuckin wit yo. Dude praised tha graphics, story, n' tha Dario Argento-inspired steez fo' bustin a hustlin vibe n' atmosphere, so peek-a-boo, clear tha way, I be comin' thru fo'sho yo. Dude also praised tha multiple endings n' unique gameplay design. I aint talkin' bout chicken n' gravy biatch. But fuck dat shiznit yo, tha word on tha street is dat he found Clock Tower failed ta create a bangin-ass adventure experience cuz of tha hang-up of navigatin tha mansion layout, excessive item hunting, n' simple puzzlez yo. Dude dissed tha gamez attempt ta place a 3D space within a 2D game, which pimped mad drama when exploring. Despite these flaws, da perved-out muthafucka still found Clock Tower worth playing, callin it "atmospheric horror at its most raw, fo' betta or worse."
 
===Legacy===
Clock Tower has been called a "paragon fo' future horror games" n' is considered instrumenstrual up in establishin tha game horror genre. Well shiiiit, it also solidified Human Entertainment as a thugged-out pimper along wit Twilight Syndrome n' Laplace no Ma.

Revision as of 19:39, 3 October 2018

Clock Tower be a game horror point-and-click adventure game pimped n' published by Human Entertainment fo' tha Supa Famicom up in 1995. Well shiiiit, it is tha straight-up original gangsta installment up in tha Clock Tower series. Put ya muthafuckin choppers up if ya feel dis! Da rap bigs up orphan Jizzifer Simpson soon afta she be adopted by tha Barrows crew along wit other orphaned hoes. With tha introduction of Scissorman, tha gamez antagonist, one of tha other lil pimps is capped. Y'all KNOW dat shit, muthafucka! Jizzifer must then explore tha Barrows Mansion ta find a way ta escape while evadin Scissorman, leadin ta one of tha gamez multiple endings. Clock Tower utlizes a point n' click intercourse wit tha playa controllin a cold-ass lil cursor ta direct Jenniferz actions.

Much of Clock Towerz deal n' artistic steez is inspired by tha workz of Italian horror film director Dario Argento, most notably Phenomena (1985). Director Hifumi Kono loved horror films like dis n' wanted tha game ta feel like one. Many of tha gamez characta graphics was digitized from photoz of real people. Jenniferz movements was constructed from a biatch up in Humanz plannin division actin up tha scenes yo. Her design was inspired by Jizzifer Connellyz characta up in Phenomena.

Da game sold "fairly well" upon release fo' realz. An updated version, titled Clock Tower: Da First Fear was ported ta tha PlayStation, WonderSwan, n' Windows. Many muthafuckin years later, dat shiznit was re-released again n' again n' again on tha PlayStation Network, as well as Wii n' Wii U Virtual Console. Da game has never been officially busted out outside Japan, although hustla translations exist. In retrospectizzle props, Clock Tower has been praised fo' its hustlin atmosphere n' is considered a predecessor ta other horror vizzle game n' tha game horror genre yo, but tha puzzlez n' exploration drew jive-ass shiznit fo' bein tedious.

Gameplay

Clock Tower be a game horror point-and-click adventure game wit 2D graphics. Da playa controls a cold-ass lil cursor ta direct tha main character, Jizzifer Simpson, n' give commandz like fuckin investigatin objects or openin doors. Jizzifer can strutt n' run, although hustlin will reduce her stamina, up in which case she may recover her stamina by chillin on tha floor. Shiiit, dis aint no joke. Jenniferz characta portrait up in tha corner of tha screen will chizzle dependin on her stamina level. In addizzle ta interactin wit objects up in tha game, Jizzifer can also store dem as inventory fo' lata use. Da layout of shit chizzlez wit each play-through.

Jizzifer is under tha constant threat of a stalker named Scissorman. I aint talkin' bout chicken n' gravy biatch. When Scissorman is confronted, tha game will enta "panic mode." Dependin on Jenniferz game status, she may begin ta trip, slow down n' eventually be capped. Y'all KNOW dat shit, muthafucka! Jizzifer cannot use weapons against Scissorman. I aint talkin' bout chicken n' gravy biatch. Instead tha playa must find hidin spots all up in tha mansion which is key ta Jenniferz survival, or use traps placed up in tha environment. If caught, tha playa can rapidly press a funky-ass button which allows dem a attempt ta escape. If Jizzifer takes a thugged-out dirt nap it is game over, returnin tha playa ta tha title screen wit a option ta continue tha game.

Plot

Da rap bigs up Jizzifer Simpson, a orphan from tha fictionizzle Granite Orphanage up in Romsdalen, Norway. Right back up in yo muthafuckin ass. Biatch n' other orphaned lil pimps named Laura, Anne, n' Lotte is adopted up in September 1995 by a wealthy recluse named Semen Barrows, whoz ass lives up in a mansion known as tha "Clock Tower", named afta its predominant feature fo' realz. Afta arrivin all up in tha mansion, Mary, tha biatch whoz ass brought tha lil pimps ta tha mansion, leaves ta find Mista Muthafuckin Barrows. When dat dunkadelic hoe takes a unusually long time, Jizzifer offers ta investigate. Upon leavin tha room, dat freaky freaky biatch hears a scream comin from tha main foyer n' shit. Jizzifer returns ta find tha lights off n' tha hoes missin fo' realz. Afta findin either Laura or Anne capped, she findz her muthafuckin ass bein stalked by a murderous lil pimp wit deformed features, wieldin a big-ass pair of scissors, named tha Scissorman.

While explorin tha mansion, Jizzifer searches fo' Maryz legit intentions. Dependin on chizzlez made by tha playa, Jizzifer will either discover Semen Barrows trapped up in a jail cell, or her fatherz corpse. If tha latta happens, Jizzifer will find his fuckin lil' dirtnap letta dat drops some lyrics ta of his thugged-out account concernin Mary Barrows n' her twins, Bobby n' Dan. I aint talkin' bout chicken n' gravy biatch. Well shiiiit, it say dat da thug was trapped there fo' three days, until his fuckin lil' dirtnap on November 10, 1986. Jizzifer then visits a lil' small-ass church. If tha playa has collected all tha necessary shit n' clues, then she gains access ta tha underground catacombz of tha mansion. I aint talkin' bout chicken n' gravy biatch. Jizzifer sees a cold-ass lil cloaked figure struttin ahead of her; dis is Mary. If Lotte did not need ta rescue Jizzifer from tha jail cell, dat thugged-out biiiatch can be found dyin at a altar, n' drops some lyrics ta Jizzifer bout tha switches up in tha clock tower n' shit. Otherwise, she rescues Jizzifer from tha jail cell yo, but is blasted by Mary.

Jizzifer entas a room where her dope ass discovers Don Juan Barrows, a giant, gluttonous purple being. Don Juan awakens from his slumber n' chases Jizzifer ta a steep cliff. Right back up in yo muthafuckin ass. Biatch successfully climbs over, knockin down a cold-ass lil can of kerosene which splashes onto a nearby candle. This triggers a explosion dat immolates Dan, while Jizzifer rides a elevator outta tha catacombs. Right back up in yo muthafuckin ass. Biatch endz up defeatin Bobby n' Mary up in tha clock tower.

Devolpment

Clock Tower was pimped up by Hifumi Kono, whoz ass wished ta use tha game ta pay homage ta one of his wild lil' straight-up film directors, Dario Argento. Most notably, tha game borrows nuff scams from his wild lil' film Phenomena (1985). Clock Tower has phat relations ta its deal n' shares other similaritizzlez wit Argentoz 1980s films, like fuckin occult themes, distressed lil' dem hoes, n' bright flavas atop a gangbangin' foggy setting. Kono had a funky-ass boner fo' oldschool horror films, n' wanted Clock Tower ta feel like one.

Kono busted lyrics bout Clock Tower as a experimenstrual project wit a lil' small-ass budget n' staff yo yo. His peers believed dat a game where tha protagonist runs away from tha enemy would not work yo yo, but his schmoooove ass continued on despite these concerns. Cuz of lack of staffin resources, pimper Human Entertainment could not include mouse support n' also needed ta shrink tha map down hella fo' realz fo' realz. Although tha graphics is two-dimensional, tha mansion is designed within a 3D space. Da characta graphics up in Clock Tower was pimped by digitizin photographz of real people, a ghettofab technique of tha time. Da playette fo' Jizzifer was a funky-ass biatch up in Humanz plannin division. I aint talkin' bout chicken n' gravy biatch. I aint talkin' bout chicken n' gravy biatch. Many of tha motions up in tha game came from her acting, like fuckin hangin from a roof n' stumblin up in tha hallway.

Release

Clock Tower was first busted out on tha Supa Famicom on September 14, 1995 fo' realz. Accordin ta Kono, tha game sold "fairly well." Dat shiznit was lata re-released under tha title Clock Tower: Da First Fear on PlayStation, Windows, n' WonderSwan. I aint talkin' bout chicken n' gravy biatch. This release featured a freshly smoked up dagger weapon, a freshly smoked up room, n' minor scenario additions. Da PlayStation n' Windows versions also featured full motion vizzle scenes, n' minor graphical improvements, n' you can put dat on yo' toast. Da WonderSwan version was rendered up in black n' white n' skits slower.

Clock Tower was digitally re-released fo' tha Wii n' Wii U Virtual Console up in Japan up in 2010 n' 2013 respectively. Well shiiiit, it has also reached multiple PlayStation devices via a release on tha PlayStation Network up in 2011, also exclusively up in Japan. I aint talkin' bout chicken n' gravy biatch. Clock Tower has not been officially busted out outside Japan; however, hustla translations exist.

Reception

Japanese gamin magazine Famitsu gave tha PlayStation version a 27 outta 40 score. In a retrospectizzle review, Hernando Vallejo of Hardcore Gamin 101 busted lyrics bout Clock Tower as "one of da most thugged-out thrillin experiences tha [horror] genre can offer." Dude praised tha gamez graphics n' sound fo' buildin a phat atmosphere, so peek-a-boo, clear tha way, I be comin' thru fo'sho fo' realz. Allistair Pinsof of Destructoid noted dat although Clock Tower aged skankyly, dat shiznit was still worth fuckin wit yo. Dude praised tha graphics, story, n' tha Dario Argento-inspired steez fo' bustin a hustlin vibe n' atmosphere, so peek-a-boo, clear tha way, I be comin' thru fo'sho yo. Dude also praised tha multiple endings n' unique gameplay design. I aint talkin' bout chicken n' gravy biatch. But fuck dat shiznit yo, tha word on tha street is dat he found Clock Tower failed ta create a bangin-ass adventure experience cuz of tha hang-up of navigatin tha mansion layout, excessive item hunting, n' simple puzzlez yo. Dude dissed tha gamez attempt ta place a 3D space within a 2D game, which pimped mad drama when exploring. Despite these flaws, da perved-out muthafucka still found Clock Tower worth playing, callin it "atmospheric horror at its most raw, fo' betta or worse."

Legacy

Clock Tower has been called a "paragon fo' future horror games" n' is considered instrumenstrual up in establishin tha game horror genre. Well shiiiit, it also solidified Human Entertainment as a thugged-out pimper along wit Twilight Syndrome n' Laplace no Ma.