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Watt is a female baby Li'l Sparky and Mario's sixth party member in Paper Mario. In Super Paper Mario, Watt appears as a Catch Card found on the seventieth floor of the Flopside Pit of 100 Trials. Although Watt's age is unconfirmed, it would appear that she is a young child because of her pacifier. Her Super Paper Mario Catch Card description also implies that she is young.
'''Watts''' are electrical charges that all [[Chibi-Robo]]s must depend on.
Contents [hide]  
1 History
1.1 Paper Mario
1.1.1 Tattle
1.2 Super Paper Mario
1.3 Super Mario-Kun
2 Characteristics
2.1 Watt's Family
2.2 Attacks
3 Catch Card
4 Names in other languages
5 Trivia
History[edit]


Paper Mario[edit]
==Purpose==
Watts are a Chibi-Robo's life energy. It powers them up to keep them running and acting so they can continue performing. Since Chibi-Robos are autonomous robots, they slowly lose watts with each action they perform, including standing still. Should a [[File:Chibi_Robo_recharging.jpg|thumb|Chibi-Robo recharging at an outlet in Chibi-Robo!]]Chibi-Robo be hurt in any way, they will also lose watts as well. Watts themselves have acouple of ways of being produced. Blooming Chibi Robo Houses can convert Happy points into Watts, with a conversion rate of about 10 happy points equalling 100 Watts. In "Welcome Home Chibi Robo!", trash can be compacted in order to convert into Watts for a whole entire house and Chibi Robo. A full Vaccum bag is enough to recharge a house's energy to it's Maximum, while regular trash only gives off 10 to 50 Watts.


Watts are also used as currency in ''[[Chibi-Robo!: Park Patrol]]''.


Watt's portrait.
==Charging watts==
Mario finds Watt while traveling through Shy Guy's Toy Box. He eventually comes to a dark room inhabited by the Big Lantern Ghost. The battle against the ghost involves attacking the lantern he carries to make the room brighter, and after his defeat Mario can break open the lantern and find Watt inside.
To recharge watts, the player can plug their Chibi-Robo's [[Chibi Plug]] into an [[Outlet]] to recharge their electrical energy.
Watt explains to him that the Big Lantern Ghost had kidnapped her and trapped her in his lantern. She tells Mario that she heard some of the Shy Guys talking about him, and she volunteers to join him and his party on his quest. Watt's field ability allows Mario to hold her like a lantern, illuminating dark places and allowing him to find invisible boxes and items. Watt's main attack also has the ability to automatically override an enemy's defenses, making her a valuable partner in many battles.
In Toad Town, Watt receives two Letters, one from her mother and another from Fuzzipede.
At the end of the game, she is conversing with a group of Shy Guys, and she appears to have befriended them.
Tattle[edit]
"Say... This is the lantern that belongs to the Big Lantern Ghost. There's something inside. Do you think it'd come out if we broke it?"
Super Paper Mario[edit]
In Super Paper Mario, Watt appears as a Catch Card that could be found in the Flopside Pit of 100 Trials. She could also be seen very briefly at the beginning of the game, where she, along with all the other partners in the Paper Mario series could be seen in a photograph at Mario's House.
Super Mario-Kun[edit]


In [[Chibi-Robo! Photo Finder]], the only outlet that the player can plug into is in the [[Curator's Office]]. Not only that this is the only method of recharging Chibi-Robo, there are multiple [[Battery|batteries]] scattered throughout while exploring. If Chibi-Robo picks up a battery, it recharges them 100 watts. In all games, Chibi can upgrade his battery life by progressing through the game, allowing the player to explore even more without the worry of running out of energy quickly. The base amount of watts varries from game to game. In park patrol, begining battery life is 100 watts, while in "Plug into adventure!" and "Welcome home Chibi Robo!" it's 80.


Watt appears also as one of Mario's various partners in the Paper Mario arcs of Super Mario-Kun. Unlike in the games, Mario and his partners scare away the Big Lantern Ghost by removing its robe. Mario then breaks the lantern with a hammer to reveal Watt inside.
==Running out of watts==
Characteristics[edit]
In [[Chibi-Robo!]] and [[Chibi-Robo! Photo Finder]], should the player run out of watts, Chibi-Robo will power down and result in a "Game Over." The player would be returned to their [[Chibi-House]] or home for a emergency recharge by [[Telly Vision]] or [[Telly]].


Watt's Family[edit]
If the player runs out of watts during a [[job]] in [[Chibi-Robo! Photo Finder]], Chibi-Robo will lose all progress made within the job and will earn zero [[Happy Point]]s.
Watt is known to have a mother, who is unseen and unnamed. Watt speaks of her occasionally and even receives a Letter from her in Toad Town's Post Office. Not much is known about her. Though her mother is mentioned several times, no mention of Watt having a father is ever made.
Attacks[edit]
Attack Flower Points Needed Effect To Attack Move Ranks
Electro Dash None Attacks one enemy, ignoring enemy's defense value. button should be held to fill the gauge. Initial
Power Shock 2 Paralyzes single enemy. button should be pressed repeatedly Initial
Turbo Charge 3 Temporarily boosts Mario's attack power. button should be pressed as the red stars lights up. Super Rank
Mega Shock 5 Paralyzes all enemies. and should be pressed repeatedly at the same time. Ultra Rank
Catch Card[edit]
 
 
 
Watt's Catch Card.
Card Type: Rare
Card Description: This is Mario's good buddy Watt from Paper Mario. This guy was pretty bright for his age!
Names in other languages[edit]
 
Language Name Meaning
Japanese アカリン
Akarin From 「明かり」 akari, "light".
Spanish Watt -
French Watt -
Portuguese Watt -
Trivia[edit]
 
Watt is one of the only characters in Paper Mario that is capable of dealing damage to Bowser after he powers himself up with the Star Rod (during the first round of the final battle). However, she is only able to do one HP worth of damage to him. The same thing applies to Lakilester.
Although she is female, Watt is mistakenly referred to as male on her Super Paper Mario Catch Card, and during her Super Block upgrades. The latter also applies to Sushie.
Watt has different responses depending on how the lantern is broken.
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]

Revision as of 05:29, 1 February 2016

Watts are electrical charges that all Chibi-Robos must depend on.

Purpose

Watts are a Chibi-Robo's life energy. It powers them up to keep them running and acting so they can continue performing. Since Chibi-Robos are autonomous robots, they slowly lose watts with each action they perform, including standing still. Should a

Chibi-Robo recharging at an outlet in Chibi-Robo!

Chibi-Robo be hurt in any way, they will also lose watts as well. Watts themselves have acouple of ways of being produced. Blooming Chibi Robo Houses can convert Happy points into Watts, with a conversion rate of about 10 happy points equalling 100 Watts. In "Welcome Home Chibi Robo!", trash can be compacted in order to convert into Watts for a whole entire house and Chibi Robo. A full Vaccum bag is enough to recharge a house's energy to it's Maximum, while regular trash only gives off 10 to 50 Watts.

Watts are also used as currency in Chibi-Robo!: Park Patrol.

Charging watts

To recharge watts, the player can plug their Chibi-Robo's Chibi Plug into an Outlet to recharge their electrical energy.

In Chibi-Robo! Photo Finder, the only outlet that the player can plug into is in the Curator's Office. Not only that this is the only method of recharging Chibi-Robo, there are multiple batteries scattered throughout while exploring. If Chibi-Robo picks up a battery, it recharges them 100 watts. In all games, Chibi can upgrade his battery life by progressing through the game, allowing the player to explore even more without the worry of running out of energy quickly. The base amount of watts varries from game to game. In park patrol, begining battery life is 100 watts, while in "Plug into adventure!" and "Welcome home Chibi Robo!" it's 80.

Running out of watts

In Chibi-Robo! and Chibi-Robo! Photo Finder, should the player run out of watts, Chibi-Robo will power down and result in a "Game Over." The player would be returned to their Chibi-House or home for a emergency recharge by Telly Vision or Telly.

If the player runs out of watts during a job in Chibi-Robo! Photo Finder, Chibi-Robo will lose all progress made within the job and will earn zero Happy Points.