Toy: Difference between revisions

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Toys in Zip Lash paragraph #cww
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In ''[[Chibi-Robo!: Park Patrol]]'', toys are alive once again. The first toy met, [[Francois]], gives a different Chibi-Robo the first [[cartridge]], Repairs. After a toy in [[town]] has fainted from [[Sergeant Smogglor|Sergeant Smogglor's]] ZAPOW attack, Chibi-Robo can recharge them by plugging into its heart, if Chibi-Robo has enough [[Watt]]s, and cause the toy to want to help out the [[park]]. The toy will fulfill [[:Category:Park Projects|Park Projects]] when they are asked and given enough Watts. Once they fulfill a certain amount of Park Projects they are out of juice. They will stop working for you until you find them in a cardboard box or trash bag in town and recharge them again. They will give you a sticker once their dream has been fulfilled. The only toy that won't work for you is [[General Greenthumb]], who helps in defeating [[Miasmo]].
In ''[[Chibi-Robo!: Park Patrol]]'', toys are alive once again. The first toy met, [[Francois]], gives a different Chibi-Robo the first [[cartridge]], Repairs. After a toy in [[town]] has fainted from [[Sergeant Smogglor|Sergeant Smogglor's]] ZAPOW attack, Chibi-Robo can recharge them by plugging into its heart, if Chibi-Robo has enough [[Watt]]s, and cause the toy to want to help out the [[park]]. The toy will fulfill [[:Category:Park Projects|Park Projects]] when they are asked and given enough Watts. Once they fulfill a certain amount of Park Projects they are out of juice. They will stop working for you until you find them in a cardboard box or trash bag in town and recharge them again. They will give you a sticker once their dream has been fulfilled. The only toy that won't work for you is [[General Greenthumb]], who helps in defeating [[Miasmo]].
In ''[[Chibi-Robo!: Zip Lash]]'', toys are still alive. Each toy resides in one of the game's worlds. They move between each of the [[stage]]s in that world whenever Chibi-Robo completes a stage. If Chibi-Robo is in the same stage as the toy, he can find a [[mysterious portal]] in the stage. It can be entered to warp Chibi-Robo to a room with the toy in question. The first time this is done for each toy, an introductory cutscene occurs. Afterward, the toy asks Chibi-Robo for a specific [[snack]], a type of collectable in the game. The snack requested is always one that is obtained from one of the stages in the same world. Chibi-Robo can offer a toy any snack, but they only accept their current request. After receiving the snack, the toy talks about the snack in a cutscene, and this coversation is added to the [[Album]] in the [[Chibi-PC]]. They also give Chibi-Robo [[Moolah]] as a reward. The toy then requests another snack. However, if Chibi-Robo gives them too many snacks in a single session, they will not make a new request until after Chibi-Robo leaves their room. Each toy asks for all nine snacks found in the same world, and once all nine have been provided, they give Chibi-Robo an [[outfit]] based on them. Afterward, they can be talked to once per stage for 50 Moolah. Toys have responses to being hit with the [[Chibi-Plug]]. After Chibi-Robo leaves the room of a toy with the same mysterious portal, the portal closes behind him. This means Chibi-Robo cannot return to the toy's room until the stage is completed or otherwise exited. Each toy also narrates the descriptions for their [[Figure]].


==Toys in ''[[Chibi-Robo! Plug Into Adventure!]]''==
==Toys in ''[[Chibi-Robo! Plug Into Adventure!]]''==
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