Bedroom: Difference between revisions

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Mr. and Mrs. Sandersons bedroom, where Mom spends her time balencing checkbooks. Its home to Dinah and Funky Phil.
{{Infobox Room PIA
|name=Bedroom
|images=<tabber>Day=[[File:PIA Room Map Bedroom Day.png]] |-|Night=[[File:PIA Room Map Bedroom Night.png]]</tabber>
|appearances=''[[Chibi-Robo! Plug Into Adventure!]]''
|connecting rooms=[[Foyer]]
|chibi-doors=12
|outlets=2
|utilibots=1
|jp name=
}}
[[Mr. Sanderson|Mr.]] and [[Mrs. Sanderson]]'s '''Bedroom''', is where Mom spends her time balancing checkbooks. It's home to [[Dinah]] and [[Funky Phil]]. It contains a flower bed for the Nectar Flower and a locked case holding [[Giga-Robo]]'s leg. It features the most [[Chibi-Door]]s in any room.
 
When the [[Alien|Aliens']] time machine is activated, this room is the only one [[Chibi-Robo]] can access in the past.
 
The clock has a mechanical bird that pops out at 12:00 and retracts at 1:00, meaning that it comes out right before the [[Time Cycle]] reaches halfway and returns inside once the Time Cycle has reached the halfway mark. The bird remains out for 30 seconds on [[Timer 5]], 120 seconds on [[Timer 15]]. This bird can be used as a platform for Chibi-Robo to reach a banister normally requiring the Bridge Utilibot.
 
{{stub}}
[[Category:Locations]]
[[Category:The Sandersons' House]]
[[Category:Article stubs]]
[[Category:Articles in need of images]]
[[Category:Chibi-Robo! Plug Into Adventure!]]

Latest revision as of 00:26, 1 July 2024

Bedroom
PIA Room Map Bedroom Day.png
PIA Room Map Bedroom Night.png
Appearances Chibi-Robo! Plug Into Adventure!
Connecting Rooms Foyer
PIA Map Icon Chibi-Door.png
12 Chibi-Doors
PIA Map Icon Plug.png
2 Outlets
PIA Map Icon Utilibot.png
1 Utilibots

Mr. and Mrs. Sanderson's Bedroom, is where Mom spends her time balancing checkbooks. It's home to Dinah and Funky Phil. It contains a flower bed for the Nectar Flower and a locked case holding Giga-Robo's leg. It features the most Chibi-Doors in any room.

When the Aliens' time machine is activated, this room is the only one Chibi-Robo can access in the past.

The clock has a mechanical bird that pops out at 12:00 and retracts at 1:00, meaning that it comes out right before the Time Cycle reaches halfway and returns inside once the Time Cycle has reached the halfway mark. The bird remains out for 30 seconds on Timer 5, 120 seconds on Timer 15. This bird can be used as a platform for Chibi-Robo to reach a banister normally requiring the Bridge Utilibot.